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Viken

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Characters
Elesisj
Elesis
Lirej
Lire
Armej
Arme
Lassj
Lass
Ryanj
Ryan
Ronanj
Ronan
Amyj
Amy
Jinj
Jin
Sieghartj
Sieghart
Marij
Mari
Dioj
Dio
Zeroj
Zero
Leyj
Ley
Lupusd
Rufus
Rinj
Rin
Asinj
Asin
Limej
Lime
Edelj
Edel
Veigasj
Veigas
Unknown
???
Ryan 3rd Job (3)
Ryanj
Ryan
DruidIcon
Druid
STIcon
ST
WolfIcon
Wolf
SentinelIcon
Sentinel
NephilimIcon
Nephilim
VikenIcon
Viken
VanquisherIcon
Vanquisher
Magnus DanIcon
Magnus Dan

Vikens are Druids who protect the forests searched for the source of their strength from nature and spent many years researching it.

Realizing that the Druids cannot stamp out the forces of Darkness with just their transformative powers alone, the chief of the Druids, Mo’ru Pi’su, entered into an alliance with Nature, whereby endowing the druids with its powers. However, many Druids failed in their training, and only a special group of Sentinels, who were strong in body and fiercely trained, were able to succeed. Mo’ru Pi’su bestowed upon these Sentinels the title of "Viken," those who bear the life force of Mother Nature upon their souls. Mo’ru Pi’su gave the Viken the scythe he used to return those whose lives had just ended back to the Earth as a way of swearing to the bond that exists between Nature and the Druids.

With its large blade and long handle, the giant scythe's specialties are its long reach and slashing attacks. With his speed, the ability to fight in close quarters, and his long reaching scythe, Vikens can dole out fast chained attacks and call down Nature’s wrath. In addition, Viken can still transform into the Wolf and Nephilim forms.

Requirements

It is necessary to be level thirty (30) to be able to participate in Third (3rd) Job Promotion.

"Young Druid, you need to be strong to protect the world. To become a Viken you need to successfully pass all my tests. Remember that weak druids cannot become a Viken. Your life depends on your success."

- Mo’ru Pi’su -

GP Mission

(10,000 GP)

Part 1

  • Run the Ruins of the Silver Knights once. Even if you don't successfully pass the dungeon, you'll still complete the mission.
    • Entering the dungeon and leaving immediately does not count as "running". It only counts if the dungeon is completed or failed.

Part 2

Part 3

Part 4

  • Slay 120 monsters within the range of ± 2 above or below level monsters.

Part 5

Cash Mission

(8,600 Cash)

Quotes

Game Start

"I'll show you bravery!"
"Shall we start?"
"Let's begin!"

When Attacking

"Nature Tamer!"

Skills

"Nature Frenzy!"
"Wild Justice!"
"Crow Wing!"
"Spiral Rage!"

Taunt

"Are you the one who is destroying the forest?"
"I'll show you the power of the Druid!"
"You are kidding, right?"

Game End

"Hahahaha! Better luck next time!"
"I miss the forest..."
"Don't underestimate the power of the Druid!"

Basic Movements

Keystrokes Name Effect
ZZZZ Basic Combo Ryan swings his scythe four times.
ZZ+Arrow RArrow R Critical Attack In the middle of his combo, Ryan swings his scythe upward, launching the opponent.
ZZZZ+Arrow RArrow R Double Attack At the end of his combo, Ryan swings his scythe upward, launching the opponent.
During Basic Combo/Double Attack/Critical Attack, Z+[1] Frenzy Ryan rapidly spins his scythe then slashes, the last hit launches the opponent.
During Basic Combo/Frenzy, Z+Arrow L Launcher Ryan strikes the the ground with the tip of his scythe then drags it backward, slightly launching the foe.
Arrow U+Z Jump Attack Ryan jumps and swings his scythe downward.
Arrow U+Arrow U+Z Jump Attack (Up) Ryan jumps and swings his scythe in a crescent upward motion.
Arrow U+Arrow U+ZZ Jump Attack 2 (Up) After his upward swing, Ryan spins in air and attacks several times.
Arrow RArrow R Dash Ryan dashes forward. Holding down the key causes him to run.
Arrow U+Arrow RArrow R Air Dash After jumping, Ryan dashes in midair.
Arrow RArrow R+Z Dash Attack While dashing, Ryan swings his scythe upward, launching the opponent.
Arrow U+Arrow RArrow R+Z Air Dash Attack While air dashing, Ryan spin attacks twice, launching the opponent.
Arrow RArrow R+Arrow L+Z Nature Tamer Ryan throws a seed in the opposite direction, which then sprouts into a flower that stuns enemies on contact. Can be used while air dashing.
Arrow R+Z Grab Ryan grabs his opponent and spins them around before throwing them.
(Note: Both players are invincible throughout the animation.)
(Note: Only works in PvP; Dungeon monsters cannot be grabbed.)
(Note: Due to lag, it may not work, or may intercept the opponent's attack/skill.)

Skills

Level/Type Name Effect
LVL 1 Basic

Nature-Frenzy
Nature Frenzy

Ryan summons up 3 thorn briars up from the ground in front of him.
LVL 2 Basic

Wild-Justice
Wild Justice

With the power of a beast, Ryan performs a quick slash forward then jumps up and slashes diagonally backward.
LVL 3 Basic

Crow-Wing
Crow Wing

With the power of a crow, Ryan throws his scythe a short distance which then stops in place, generating a ring that rapidly spins and attacks.
LVL 4 Special

Spiral-Rage
Spiralling Rage
(Spiral Rage)

Ryan summons 9 large thorn briars that strike horizontally across the screen, sending opponents flying.

Trivia

  • This is the only job of Ryan that doesn't have a unique transformation.

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