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Stygian Skill Tree

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Because Dio utilizes a "Action Point" function, he must completely utilize his Skill Tree to take place for his abilities.

Notes:

  • Special means the ability is a skill.
  • Technique means the ability is a regular, average attack.
  • Effect is a passive ability that performs an automatic function for the said ability.
  • The Stygian Tree has a maximum of 30 SP rather than the average 35.
  • Most abilities range from three levels, some with two and rarely with one.
    • Upgrading the ability usually increases the attack power, but may alter its performance (ie Death Scythe Lv 3).
  • All abilities cost one SP per level, within the exception of Necrotic Lv 3 which costs two.
  • All abilities have a limited cooldown, and cannot be altered in any way within the exception of Horizontal Blink.
  • All abilities consume a limited amount of AP. The Action Point consumed can be determined by calculating the percentage of the AP bar.
  • There are two different "sides" on the Active bar:
    • The "Left" side, formally known as the "Devil Force", which mostly consists of magical components. Basically, the Devil Force grants the Stygian close-range multihit combo capabilities that also cover a wide area.
    • The "Right" side, known as the "Weapon Force", which is filled with mostly stabbing equipment. Basically, the Weapon Force grants the Stygian long-range surprise attacks that deals high amounts of damage quickly, but lacks combo capabilities and accuracy that the Devil Pose.

Active

GrandChase20121216 180349

Devil Force

Dio 1st diabolic

[Special] Death Scythe

StygianDeathScythe2

SkillGroup156 lv3
No. of Levels: 3
SP: 1-3
Requires: N/A
Cooldown: 10 sec
AP Consumed: 26
Info (1): Strikes 3 with the Death Scythe.
Info (2): Increased damage.
Info (3): Last hit is a knockup.

[Technique] Death Star Upper Cut

StygianDeathStarUpperCut2

SkillGroup158 lv3
No. of Levels: 3
SP: 1-3
Requires: [Special] Death Scythe Lv3
Cooldown: 5 sec
AP Consumed: 6
Info (1): Swings the sycthe in an arcing fashion, tossing the enemy behind.
Info (2): Adds a second hit.
Info (3): Launches higher.

[Technique] Dominate

StygianDominate2

SkillGroup162 lv3
No. of Levels: 3
SP: 1-3
Requires: [Technique] Death Star Upper Cut Lv3
Cooldown: 5 sec
AP Consumed: 6
Info: Rakes the ground using the Rake Hand within a distance.

[Effect] Dominate: Increased Distance

Skillgroup161
No. of Levels: 1
SP: 1
Requires: [Technique] Dominate Lv3
Info: Increases the length of Dominate.

[Special] Death Star

StygianDeathStar2

SkillGroup157 lv3
No. of Levels: 3
SP: 1-3
Requires: [Effect] Dominate: Increased Distance
Cooldown: 20
AP Consumed: 53
Info: Tosses the Scythe forward and bringing it back as it slides the ground. Quite identical to the Vanquisher's Furious Boomerang except it lacks horizontal range.

Note1: There has been notes that the Stygian performing Death Star will become an "untouchable obstacle", meaning that the attack can be avoided if the enemy is right next to the attacker or the attacker is sliding. Also, Death Star is not 100% accurate in pulling the enemy backward.

[Technique] Shatter Fist

StygianShatterFist2

SkillGroup160
No. of Levels: 1
SP: 1
Requires: [Special] Death Star Lv3
Cooldown: 5
AP Consumed: 6
Info: Slams the ground with the Rake Hand, launching nearby enemies into the air.

[Special] Rake Hand

StygianRakeHand2

SkillGroup159 lv3
No. of Levels: 3
SP: 1-3
Requires: [Technique] Shatter Fist
Cooldown: 20
AP Consumed: 53
Info: Summons up the Rake Hand and sweeps the area infront of the Stygian, lifting up enemies into oblivion.

[Special] Necrotic

StygianNecrotic2

SkillGroup163 lv3
No. of Levels: 3
SP: 1-4
Requires: [Special] Rake Hand Lv 3
Cooldown: 30
AP Consumed: 83
Info: A dark energy erupts from the ground, then fades through the ground while bypassing the foe, as if enemies were eaten by a giant, hungry mouth. Enemies that are successfully "swallowed" will be trapped during that duration, as if they were binded (this includes Super Armor).

[Special] Black Space

StygianBlackSpace2

SkillGroup182
No. of Levels: 1
SP: 1
Requires: [Special] Necrotic Lv 3
Cooldown: 30
AP Consumed: 83
Info: A chaotic skill that first vacuums everything towards the Stygian, followed by a powerful surge of dark energy.

Weapon Force

Dio 1st

[Special] Vengeful Sword

StygianVengefulSword2

SkillGroup164 lv3
No. of Levels: 3
SP: 1-3
Requires: N/A
Cooldown: 20 sec
AP Consumed: 53
Info: Spawns a wave of 3 swords from the ground, sending targets away.

[Technique] Phase Edge

StygianPhaseEdge2

SkillGroup165 lv3
No. of Levels: 3
SP: 1-3
Requires: [Special] Vengeful Sword Lv3
Cooldown: 5 sec
AP Consumed: 6
Info: Stabs with a sword while creating a vortex to open up at a larger distance. Of course, it leaves a wide gap in between. Additionally, this technique "binds" enemies in place, as if being stunned.

[Technique] Flash Sword

StygianFlashSword2

SkillGroup166 lv3
No. of Levels: 3
SP: 1-3
Requires: [Technique] Phase Edge Lv3
Cooldown: 5
AP Consumed: 6
Info: Makes a quick jab.

[Effect] Flash Blade: Increased Attack

SkillGroup167 lv2
No. of Levels: 2
SP: 1-2
Requires: [Technique] Flash Sword Lv 3
Info: Increases the number of hits of Flash Sword by 1 or 2.

[Technique] Infernal Spear

StygianInfernalSpear2

SkillGroup169 lv3
No. of Levels: 3
SP: 1-3
Requires: [Effect] Flash Blade: Increased Attack Lv2
Cooldown: 10
AP Consumed: 26
Info: Spawns the Infernal Spear and jabs it forward with great force. Has a delay before the actual attack.

[Effect] Infernal Spear: Increased Attack

SkillGroup170 lv2
No. of Levels: 2
SP: 1-2
Requires: [Technique] Infernal Spear Lv3
Info: Improves the number of hits of Infernal Spear.

[Special] Haunting Shock

StygianHuntingShock2

SkillGroup183
No. of Levels: 1
SP: 1
Requires: [Effect] Infernal Spear: Increased Attack Lv2
Cooldown: 20
AP Consumed: 53
Info: Instantly slams down an Infernal Spear on the ground at a fixed distance and location, causing the opponent to immediately fly away upon impact.

[Special] Onrush

StygianOnrush2

SkillGroup171 lv3
No. of Levels: 2
SP: 1-2
Requires: [Special] Haunting Shock
Cooldown: 30
AP Consumed: 83 + XX (The "XX" portion of consumed AP is determined by how long the Stygian continues rushing)
Info: Uses the Infernal Spear to charge forward at an extreme pace, literally crushing everything as the Stygian runs. The skill's duration can be extends by holding the direction facings.

Passive

StygianPassive

AP

[Effect] Increased AP Recovery Rate Lv1

SkillGroup172 2 lv2
No. of Levels: 2
SP: 1-2
Requires: N/A
Info: Increases the base AP Recovery Rate.

[Effect] Amount of AP at Start Lv1

SkillGroup172 lv3
No. of Levels: 3
SP: 1-3
Requires: [Effect] Increased AP Recovery Rate Lv2
Info: Spawns the game with AP, similar to how Arme spawns with Mana.

Jump

[Effect] Increased Dash Speed

SkillGroup173
No. of Levels: 1
SP: 1
Requires: N/A
Info: Increases the Dash speed. It also allows the use of Horizontal and Vertical Blinks.

[Technique] Blink

StygianHBlink2

SkillGroup168 lv2
No. of Levels: 2
SP: 1-2
Requires: [Effect] Increased Dash Speed
Cooldown: 5-3
AP Consumed: 6
Info (1): Flash teleports instantly at a horizontal, short distance.
Info (2): Halves the cooldown time.
Note: The teleportation does not activate instantly, but rather, a half second. Also, because this is a technique and not a skill, the user can be hit before teleportation. In addition, the Blink is strictly horizontal, meaning that the user can teleport behind a rising/descending ledge and fall.

Cooldown

[Effect] Reduced Counterattack Cooldown Time Lv1

SkillGroup174 lv2
No. of Levels: 2
SP: 1-2
Requires: N/A
Info: Reduces cooldown when counterattacked to 9 or 8 seconds.

Critical Chance

[Effect] Increased Critical Strike Chance Lv1

SkillGroup175 lv2
No. of Levels: 2
SP: 1-2
Requires: N/A
Info: Adds a fixed amount of Critical Chance per level.

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