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Characters
Elesisj
Elesis
Lirej
Lire
Armej
Arme
Lassj
Lass
Ryanj
Ryan
Ronanj
Ronan
Amyj
Amy
Jinj
Jin
Sieghartj
Sieghart
Marij
Mari
Dioj
Dio
Zeroj
Zero
Leyj
Ley
Rufusj
Rufus
Rinj
Rin
Asinj
Asin
Limej
Lime
Edelj
Edel
Veigasj
Veigas
Unoj
Uno
Lime2 SP
Limej
Lime
HolyKnightIcon
Holy Knight
STIcon
ST
SaintIcon
Saint
STIcon
ST

Notes:

  • Similar to Asin, her active skills are also obtained in sequential order with the exception for the first five skills.
  • She has a total of 160 SP, but each skill is worth 8 SP except for the Sealed Skills, the Auras (which are 6 SP each) and its effects (which are 2 SP each).
  • Like Mugen, Saint's skill tree splits Lime's overall moveset into two, in that it is possible to obtain skills from both Holy Knight and Saint but cannot have all skills from both trees

CommonEdit

Lime2 Common

[Special] Power StrikeEdit

1 PowerStrike

Lime Power Strike

Required Level: Lv 0
SP: 0
Requires: N/A
Cooldown: 10 second(s)
Info: Lime performs a powerful spin, taking advantage of the weight of her hammer. This ability hits the opponents in front and behind her.

[Special] GloryEdit

2 Glory

Lime Glory

Required Level: Lv 0
SP: 0
Requires: N/A
Cooldown: 18 second(s)
Info: Invoking divine power to help her allies, Lime restores the HP of herself and everyone nearby, followed by a HP regeneration buff for 7 secs.

[Special] Demolish HammerEdit

3 DemolishHammer

Lime Demolish Hammer

Required Level: Lv 0
SP: 0
Requires: N/A
Cooldown: 26 second(s)
Info: An AoE that inflicts great damage on enemies ahead of you with a powerful swing of the gavel after jumping.

[Special] JusticeEdit

Lime Justice

SkillIconID1514
Required Level: Lv 32
SP: 0
Requires: N/A
Cooldown: 10 second(s)
MP Consumed: 23
Lime spins the hammer once, then she swings once, after she spins the hammer overhead thrice, and lastly she finishes with a direct smash on the ground, knocking up enemies.

[Special] Blast HammerEdit

Lime Blast Hammer

SkillIconID1515
Required Level: Lv 52
SP: 0
Requires: [Special] Justice
Cooldown: 18 second(s)
MP Consumed: 56
Lime charges forward, dragging enemies in the path, and then finishes with a huge sledge swing.

[Effect] Smash UpEdit

4 SmashUp

Lime Swing UP

Required Level: Lv 4
SP: 8
Requires: N/A
Control: During Combo ↑
Info: An attack used during a combo that launches enemies in the air.

[Effect] AcrobaticsEdit

5 Acrobatic

Lime Acrobatics

Required Level: Lv 8
SP: 8
Requires: [Effect] Smash Up
Control: ← ← during a combo attack (press Z for additional hits)
Info: A maneuver used during a combo that evades an attack using the Sledge as a fulcrum.

[Effect] Enhanced DashEdit

6 Dash

Lime running

Required Level: Lv 12
SP: 8
Requires: [Effect] Acrobatic
Control: Hold → or ← while dashing.
Info: Enable running after the first dash.

[Effect] WhirlwindEdit

7 Whirlwind

Lime Windmill
Required Level: Lv 16

SP:8
Requires: [Effect] Enhanced Dash
Control: Press "Z" continuously after Dashing or a Critical Attack.
Info: A constant spinning attack. (Able to move while spinning)
Note: Uses little amount of MP if you continuously press "Z"

[Effect] Increased StatsEdit

8 StatsIncrease
Required Level: Lv 20
SP: 8
Requires: [Effect] Whirlwind
Info: Increase Basic Atk/Def/Vit (At levels Lv.20/Lv.40/Lv.60).

[Effect] Increased Combo Attack SpeedEdit

14 ComboSpeed
Required Level: Lv 24
SP: 8
Requires: [Effect] Increased Stats
Control: Auto
Info: Increase basic combo attack speed.

[Effect] Dash JumpEdit

12 JumpDash

Lime air dash

Required Level: Lv 36
SP: 8
Requires: [Technique] Aura: Defense
Control: While jumping or
Info: Enable Dash while jumping.

ActiveEdit

Lime2 Active

[Technique] Self Attack AuraEdit

Lime Self Attack

SkillIconID1519
Required Level: Lv 24
SP: 8
Requires: N/A
Cooldown: 1 second
Info: Adds attack options. The basic combo is changed.
C + to activate. MP Recovery is reduced while Self Aura is active.
Note: Selecting Self Attack Aura disables selection of the Attack Aura.
You can only activate one Self Aura or Aura at a time.

[Technique] Self Support AuraEdit

Lime Self Support

SkillIconID1523
Required Level: Lv 24
SP: 8
Requires: N/A
Cooldown: 1 second
Info: Adds movement options. Adds a dash-rocket jump.
C + to activate. MP Recovery is reduced while Self Aura is active.
Note: Selecting Self Support Aura disables selection of the Assistance Aura.
You can only activate one Self Aura or Aura at a time.

[Technique] Self Defense AuraEdit

Lime Self Defense

SkillIconID1527
Required Level: Lv 24
SP: 8
Requires: N/A
Cooldown: 1 second
Info: Adds defense options. Press 'X' to block.
C + ← to activate. MP Recovery is reduced while Self Aura is active.
Note: Selecting Self Defense Aura disables selection of the Defense Aura.
You can only activate one Self Aura or Aura at a time.

[Effect] Attain MP from the start Lv 1Edit

SkillIconID1531
Required Level: Lv 28
SP: 8
Requires: N/A
Info: Starts the game with 1/2 MP Bar stored.

[Effect] Critical Rate Up Lv 1Edit

SkillIconID1533
Required Level: Lv 36
SP: 8
Requires: [Effect] Attain MP from the start Lv 1
Info: Increases Critical Strike Chance.

[Technique] TornadoEdit

Lime Tornado

SkillIconID1535
Required Level: Lv 40
SP: 8
Requires: [Effect] Critical Rate Up Lv 1
Cooldown: 10 seconds
MP Consumed: Info: Enemies are drawn closer by spinning the sledge overhead.

[Special] OracleEdit

Lime Oracle

SkillIconID1516
Required Level: Lv 44
SP: 8
Requires: [Technique] Tornado
Cooldown: 10 seconds
MP Consumed: 23
Lime summons a orb which she hits with her hammer, spreading it into three and sending them forward. In dungeon, Monsters struck by the skill will receive damage over time, while players struck in PvP will have their jump height reduced.

[Effect] Attain MP from the start Lv 2Edit

SkillIconID1532
Required Level: Lv 56
SP: 8
Requires: [Special] Oracle
Info: Starts the game with 1 MP Bar stored.

[Technique] BerserkerEdit

Lime Berserk

SkillIconID1536
Required Level: Lv 60
SP: 8
Requires: [Effect] Attain MP from the start Lv 2
Cooldown: 20 seconds
MP Consumed:
Info: Greatly increases Attack (by 50%) and Critical Strike Chance. Unable to use skills during the buff's duration.

[Special] NemesisEdit

Lime Nemesis

SkillIconID1517
Required Level: Lv 64
SP: 8
Requires: [Technique] Berserker
Cooldown: 18 seconds
MP Consumed: 56
Lime points her hand toward the sky in order to summon a holy cross that targets and smithes enemies with lightning from above. Only 3 holy crosses can be summoned above different enemies at once. If no enemy is in range, the holy cross will just strike forward.

[Technique] CrushEdit

Lime Crush

SkillIconID1540
Required Level: Lv 72
SP: 8
Requires: [Special] Nemesis
Cooldown: 10 seconds
MP Consumed:
Info: Crushes enemies in front with heavy sledge blows.

[Effect] Critical Rate Up Lv 2Edit

SkillIconID1534
Required Level: Lv 76
SP: 8
Requires: [Technique] Crush
Info: Increases Critical Strike Chance (More effective than Lv 1).

[Special] Holy SmashEdit

Lime Holy Smash

SkillIconID1518
Required Level: Lv 80
SP: 8
Requires: [Effect] Critical Rate Up Lv 2
Cooldown: 26 seconds
MP Consumed: 83
Lime enchants her hammer with holy power, making it huge. Then she smashes the ground, causing a wide-ranged earthquake.

AuraEdit

Lime2 AuraST

Self Attack AuraEdit

[Effect] Self Attack Aura Additional Effect Lv 1 / Lv 2 / Lv 3Edit

SkillIconID1520SkillIconID1521SkillIconID1522
Required Level: Lv 32 / 44 / 52
SP: 2
Requires: [Technique] Self Attack Aura
Info:
Level 1: or during Combo: Critical and Double attack is changed.
Level 2: Z: Dash Attack is changed. (in addition to effects of Lv 1)
Level 3: During Jump Z, during Jump Z: Jump Attack is changed. (in addition to effects of Lv 2)

Self Support AuraEdit

[Effect] Self Support Aura Additional Effect Lv 1 / Lv 2 / Lv 3Edit

SkillIconID1524SkillIconID1525SkillIconID1526
Required Level: Lv 32 / 44 / 52
SP: 2
Requires: [Technique] Self Support Aura
Info:
Level 1: : Increases Dash move speed and distance.
Level 2: after Jump: Allows a double jump.
Level 3: during Dash: Allows double dash.

Self Defense AuraEdit

[Effect] Self Defense Aura Additional Effect Lv 1 / Lv 2 / Lv 3Edit

SkillIconID1528SkillIconID1529SkillIconID1530
Required Level: Lv 32 / 44 / 52
SP: 2
Requires: [Technique] Self Defense Aura
Info:
Level 1: X during Jump: Allows block while jumping.
Level 2: X : Activates a Mana Shield.
Level 3: When attacked or (consumes Mana): When attacked, can be used to counter attack.

WhirlwindEdit

[Choice] Extra SpinsEdit

Inc Rot
Required Level: Lv 19
SP: 0
Requires: [Effect] Whirlwind
Control: Auto
Info: Increase Whirlwind's spin count.

[Choice] Reduce Mana ConsumptionEdit

Red MP
Required Level: Lv 22
SP: 0
Requires: [Effect] Whirlwind
Control: Auto
Info: Decrease Whirlwind's MP costs.

[Choice] Add JumpEdit

Lime air Windmill

Tailwind
Required Level: Lv 25
SP: 0
Requires: [Effect] Whirlwind
Control: Auto
Info: Press up() arrow while using Whirlwind (Enables Jump while using Whirlwind).

BerserkerEdit

[Effect] Berserker Selected Effect 1 / 2 / 3Edit

Lime Berserk effect 1

Berserker Selected Effect 1

SkillIconID1537SkillIconID1538SkillIconID1539
Required Level: Lv 63 / 66 / 69
SP: 0
Requires: [Technique] Berserker
Info:
Level 1: Activates Super Armor while Berserker is active.
Level 2: Increases Berserker duration (from 10 seconds to 15 seconds).
Level 3: Further increases Attack (from 50% to 70% attack increase) while Berserker is active.

Unlocked SkillsEdit

32

[Effect] Aura of Range ExtensionEdit

Lime large ATK aura
Lime large DEF aura
Lime large MP aura

Aura Ext
Required Level: Lv 70
SP: 0
Requires: N/A
Info: Increase the range of your aura's, and increases the MP recovery while a self aura is active. (basically, this passive removes the self aura's MP recovery reduction effect.)

34

[Special] RedemptionEdit

Lime Redemption

Redemption
Required Level: Lv 80
SP: 0
Requires: N/A
Info: A divine blessing that deals damage to nearby enemies and places a buff on all allies that allows them to resurrect upon their next death.

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