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Prime Knight

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Characters
Elesisj
Elesis
Lirej
Lire
Armej
Arme
Lassj
Lass
Ryanj
Ryan
Ronanj
Ronan
Amyj
Amy
Jinj
Jin
Sieghartj
Sieghart
Marij
Mari
Dioj
Dio
Zeroj
Zero
Leyj
Ley
Rufusj
Rufus
Rinj
Rin
Asinj
Asin
Limej
Lime
Edelj
Edel
Veigasj
Veigas
Unoj
Uno
Adsfsdf
Dark Prime Knight
PK Rage
Sieghartj
Sieghart
GladiatorIcon
Gladiator
STIcon
ST
WarlordIcon
Warlord
DuelistIcon
Duelist
Prime KnightIcon
Prime Knight

The Prime Knight (shortened to PK and called Avatar in Brazil) was chosen by the gods to establish balance in the world after it was thrown off by the forces of evil.

The powers of evil continued to grow, and the gods soon realized that the mortal world was in peril. The gods summoned an elite group of knights from which they selected the very best warriors to become Prime Knights. Sieghart the Highlander had been training with the other Highlander Warriors when he caught the eyes of the gods, and having passed all of the trials presented to him, returned as the Prime Knight to save the world.

The Prime Knights wield a sword called the "Soluna," which is two swords in one, with one part representing the Sun and the authority of the gods and the other part representing the Moon and gods' noble nature. When the Prime Knight holds Soluna, he channels genuine power that can rival that of the gods.

However, a Prime Knight is not to use power recklessly. Thus Sieghart had been relying on his own inherent talents, doing the best that he could up to this point. Yet, with his own natural powers alone, Sieghart is not strong enough to take on his new enemies. Now, Sieghart has decided to finally take up the Soluna and display his full power as the Prime Knight.

With two swords in one, the Prime Knight has a long reach without being hindered by the weight of such a large weapon, and as a result can dominate his enemies with his quick moves and attacks. Prime Knight can grab and link combos by timing special commands and keys.
The Prime Knight's Rage Mode is more powerful than any of Sieghart's past jobs; combining his attacks and skills with Rage will up the number of hits and change the motions on his grabs and taunts, maximizing their power.

When his rage is unleashed, the Prime Knight is a force to be reckoned with, able to charge through enemy lines and leave nothing but destruction in his wake.

Requirements

It is necessary to be level forty (40) to be able to participate in Fourth (4th) Job Promotion.

"Sieghart, we can no longer fend off the forces of evil alone. It's time to meet you destiny!"

- Celestial Messenger-

"Well it's about time!"

- Sieghart -

"We see you're mentally prepared to take on evil as the Prime Knight. But be warned, the Soluna has a soul of it's own. The Moon must acknowledge you as her master."

"The Moon has accepted you as her master. Now you must earn acceptance from the Sun. Only then will the Soluna yield to your command."

- Celestial Messenger -

GP Mission

(Cost 18,000 GP)

Part 1

Part 2

Part 3

Part 4

  • Slay 250 monsters within the range of ± 2 above or below level monsters.

Part 5

Cash Mission

(Costs 11,800 cash)

Quotes

Game Start

"Heheheheheheh... So you're here to pick a fight with a legend?"
"Show me whatchu got"

Rage Mode

"Soul Break!"

Skills

"Highlander Assault!"
"Soul Edge!"
"Unlimited Blade!"
"Birth of Blades!"

Taunt

"Was that it?"
"Prepare to die!"

Game End

"Did you really just try challenging me?"
"I've waited three hundred years to finish this fight."

Attack Modes

Prime Knight All Moves02:50

Prime Knight All Moves

As a Prime Knight, Sieghart's attacks have a variety of moves that can be easy to do or are both difficult and complex to pull off. If categorized, his attack modes can be summarized as the following:

  • Basic attacks - All normal attacks and combinations.
    • Basic attacks with JF - All normal attacks and combinations with Just Frame (JF) extension.
    • Basic attacks in Rage Mode - All normal attacks and combinations with increased damage in Rage Mode.
    • Basic attacks in Rage Mode with JF - A much more damaging skillset due to the addition of a JF extension.
  • Raging attacks - Consumes the Rage Bar
  • Basic MP skills - All normal MP skills using the MP bar.
    • Basic MP skills JF - A JF extension adds an extra animation and attack to the basic MP skills.
    • Basic MP skills in Rage Mode - Sieghart's normal MP skills while consuming the Rage Bar, increase in damage potential and altering its animation.
    • Basic MP skills in Rage Mode with JF - The JF extension further adds an extra attack move at the end of the MP skill, but with Rage Mode activated Sieghart further increases the damage output.

Just Frame (JF)

JF Activation Halo

The JF "halo" indicating when the JF begins.

On top of Sieghart's normal repertoire of attacks, he can add either an extra attack or change the animation of an attack through what is called a "Just Frame," or JF for short.

A JF is an extension to Sieghart's current set of skills and combos. Certain attack combos and all of his MP skills are capable of using JF.

The JF move is both tricky to activate and difficult to time right. To perform a JF, the player must press the attack key (Z) at the moment you see a blue light, which appears as a blue halo over Sieghart. When you press Z, Sieghart will add an extra attack at the end of the combo or MP skill, or change the animation of the attack altogether.

In a few of his moves, it is possible to perform a JF move at least once more as seen in all of his Dash Attacks.

Prime Knight Dash Attack JF1

Sieghart's Dash Attack sequence activating the first JF. It also shows the second JF halo allowing one to perform an extra attack afterwards.

Because JF always uses "hit" command to function, it is more heavily reliant on a working keyboard rather than lag or timing.

When timed correctly and mastered, Sieghart's JF extends his current skillset increasing his overall damage. It also lengthens his sequence of basic skills and attacks making him a force to be reckoned with.
Take heed; when using a JF command during a Skill, the Rage Meter will start draining again.

Rage Mode

Rage Mode Full
Rage Mode Minimum

The minimum needed for Rage Mode to be activated.

Sieghart 4th Job - JF Skills01:15

Sieghart 4th Job - JF Skills

Sieghart can enter an altered state as if gone berserk where his fighting stance lowers and his damage increases. This altered state is Sieghart's Rage Mode. Rage Mode is activated by pressing the X key when the Rage Bar reaches the length of around two full MP bars, or MP bar Level 2.

When not in Rage Mode, the bar itself charges over time, when attacking (Dungeon) or when attacked. When activated, the bar continuously drains while giving Sieghart temporary increased speed, Super Armor and bonus damage. Additionally, Sieghart's skills including their JF get new animations, and his Basic Combo and Hawk Dive gain new extensions.

The Prime Knight's Rage Mode is a bit different from Sieghart's other jobs. Upon activation, Sieghart unleashes a great amount of energy that results in an explosion throwing nearby enemies at a great distance. It lasts 10 seconds when fully charged whereas on his other jobs it last 5.6; This is an approximately 80% increase in duration. It gives 10% bonus attack just like his other jobs, but the base damage of his attacks (notably his grab) is increased. The drawback is that unlike on his other jobs where it gives damage reduction, the Prime Knight's Rage Mode amplifies the damage Sieghart takes. This can be remedied by using Soul Break to finish Rage Mode immediately to prevent Sieghart from taking further enhanced damage.

Lastly, when adding a JF extension while in Rage Mode, Sieghart's fury is unleashed in extra attack moves and damage. However, when JF is activated during a skill, the Rage gauge will resume draining.

Basic Movements

Keystrokes Name Effect
ZZZZ Basic Combo Sieghart swings Sol once, Luna once, Sol another time, and ends with a sweep with both of the swords.
(Rage)+ZZZZ+ZZ Raging Basic Combo After the sweep, Sieghart drives the Soluna into the ground and performs a final wide swing.
ZZ+Arrow RArrow R Critical Attack Sieghart swing once and impales the Soluna into the ground.
ZZZZ+Arrow RArrow R Double Attack Sieghart swing once and impales the Soluna into the ground.
Arrow RArrow R Dash Sieghart dashes forward. Holding down the key causes him to run.
Arrow U + Arrow RArrow R Air Dash After jumping, Sieghart dashes in midair.
Arrow RArrow R + Z Dash Attack Sieghart performs two wide sweeps with his Soluna. The second hit can be cancelled if the player activates the JF.
Arrow RArrow R + Z + Arrow U Sword Dance Sieghart spins his Soluna vertically once, before bashing the opponent into the air with it. The first hit can be repeated if the player activates the JF.
(Rage)+Arrow RArrow R + Z + Arrow U Raging Sword Dance Sieghart directly bash the opponent into the air with his Soluna. The player can activate the JF after this for an additional attack.
Arrow RArrow R + Z + Arrow D Slide Sieghart crouches and slides to the others side. During this state, he's invulnerable. After he gets up, the player can activate the JF.
Arrow U + Z Jump Attack Sieghart performs a circular swing around him with his Soluna.
Arrow U + Arrow D + Z Hawk Attack Sieghart dives diagonally towards the ground, kicking the opponents. The player can stop him from diving if he or she activates the JF.
(Rage)+Arrow U  + Arrow D + Z + Arrow RArrow R Hawk Attack Backstep After landing, Sieghart tumbles backwards. Before or after the tumble, the player can activate the JF.
A
(Must have at least 1 gauge of the Rage Bar to activate.)
Soul Break Sieghart unleashes a mighty fiery swing with his Soluna, consuming all his Rage Meter or ending his Rage Mode.
X Rage Mode Sieghart roars, and releases an aura that throws opponents far away, while releasing the rage inside his body.
Arrow R + Z Grab

Sieghart slams his Soluna onto the opponent, impales him or her, and after a spin, Sieghart throws the opponent away.

(Note: Both players are invincible throughout the animation.)
(Note: Only works in PvP; Dungeon monsters cannot be grabbed.)
(Note: Due to lag, it may not work, or may intercept the opponent's attack/skill.)

(Rage)+ Arrow R + Z Raging Grab

Sieghart grabs the opponent under the neck, slams him or her on the ground, and finishes by stomping on him or her.

(Note: Both players are invincible throughout the animation.)
(Note: Only works in PvP; Dungeon monsters cannot be grabbed.)
(Note: Due to lag, it may not work, or may intercept the opponent's attack/skill.)

Just Frame Movements

Note:

  • "wait" refers to when to anticipate the JF "halo" to appear.
  • Z JF is the icon referring to when you press Z the moment you see that JF halo appear. These key presses must be timed correctly or Sieghart will not perform the JF.
Keystrokes Name Effect
ZZ + Arrow RArrow R (wait) Z JF JF Critical Attack Upon activation, Sieghart performs an upper swing with the Soluna.
ZZZZ + Arrow RArrow R (wait) Z JF JF Double Attack Upon activation, Sieghart performs an upper swing with the Soluna.
Arrow RArrow R + Z (wait) Z JF JF Dash Attack Upon activation, Sieghart dashes quickly forward, leaving a shadow and a large slice behind. In this state, he can pass through opponents. After Sieghart arrived at the apex of his dash, the player can activate JF once again.
Arrow RArrow R + Z (wait) Z JF (wait) Z JF JF Dash Attack (second part) Upon activation, Sieghart dashes quickly backward, leaving a shadow and a large slice behind. In this state, he can pass through opponents. After Sieghart arrived at the apex of his dash, the player can activate JF another time.
Arrow RArrow R + Z (wait) Z JF (wait) Z JF (wait) Z JF JF Dash Attack (third part) Upon activation, Sieghart dashes quickly forward, leaving a shadow and a large slice behind. In this state, he can pass through opponents. After this, the player cannot activate any more JFs for this attack.
Arrow RArrow R + Z + Arrow U (wait) Z JF (wait) Z JF . . . Infinite JF Sword Dance Upon activation, Sieghart repeats his vertical spin. The player can activate the JF an indefinite amount of times, assuming that he or she always gets the timing right.
(Rage)+ Arrow RArrow R + Z + Arrow U (wait) Z JF Jf Raging Sword Dance Upon activation, Sieghart performs a downward cleave, in order to knock down the opponent launched by the prior upward bash.
Arrow RArrow R + Z + Arrow D(wait) Z JF JF Slide Upon activation, Sieghart performs the same move as he would have done with the Dash Attack JF.
Arrow U + Arrow D + Z (wait) Z JF JF Hawk Attack Upon activation, Sieghart does not dive; instead, he will gain a little more altitude by bouncing slightly upwards.
(Rage) + Arrow U + Arrow D + Z (wait) Z JF JF Raging Hawk Attack Upon activation, Sieghart does not dive; instead, he will gain a little more altitude by bouncing slightly upwards.
(Rage)+Arrow U  + Arrow D + Z + Arrow RArrow R + (wait) Z JF JF Raging Hawk Attack Backstep Upon activation, Sieghart performs the same move as he would have done with the Dash Attack JF.

Skills

Normal

Level/Type Name Effect JF
LVL 1 Basic

Highlander-Assault
Highlander Assault

Sieghart alternates swings with Sol and Luna before fishing with a sweep from Luna. Sieghart drags Soluna across the ground to generate a small flame wave forward.
LVL 2 Basic

Soul-Edge
Soul Edge

Sieghart jumps up, slashes once with his fiery Soluna, and dives towards the ground, impaling Soluna to generate a burst of darkness. Sieghart drags Soluna across the ground to unleash a mighty uppercut fueled by dark flames.
LVL 3 Basic

Unlimited-Blade-PK
Unlimited Blade

Sieghart twirls his Soluna, fiercely slashing forward, then moves at an incredible speed and slices his opponent from every angle, by jumping forward and backward while cutting through, and finishes with a powerful slam, which releases a burst of dark energy.


(Note: When done at the edge of a platform and holding the direction toward the edge, Sieghart will move forward but will actually not "fall" down. Instead, he executes the skill in mid-air.)

Sieghart creates a powerful explosion around him while the enemy is still in the air. Similar to the final hit of Fighter's White Flower Technique.
LVL 4 Special

Original-Sword
Birth of Blades
(Original Sword)

Sieghart summons seven swords and sends them flying for 10 seconds. The swords then follow Sieghart as he moves, cutting across the screen vertically and horizontally, dealing damage to enemies. As the skill reaches its climax, the swords attack in pairs, and finish it off with four at once. -

Rage Mode

Level/Type Name Effect JF
LVL 1 Rage

Highlander-Assault
Raging Highlander Assault

Sieghart alternates swings with Sol and Luna before finishing with a sweep from Luna. Sieghart recombines the two swords and unleashes a mighty fiery swing with his Soluna.
LVL 2 Rage

Soul-Edge
Raging Soul Edge

Sieghart jumps up, performs a spinning sweep, and dives towards the ground, impaling Soluna to generate a burst of darkness. Sieghart drags Soluna across the ground to unleash a mighty uppercut fueled by dark flames.
LVL 3 Rage

Unlimited-Blade-PK
Raging Unlimited Blade

Sieghart twirls his Soluna, summons seven swords in front of him, then proceeds to move at an incredible speed and slice his opponent from every angle, by jumping forward and backward while cutting through, and finishes with a powerful downward cleave above the enemy.

(Note: Beware that the vertical/diagonal-like terrain can alter the positions of this attack).

Sieghart re-summons the swords above the enemy, which spin around before pointing towards them and crashing down, exploding in small dark bursts on impact with the ground.

Trivia

Soluna

Top = Luna
Middle = Sol
Bottom = Soluna

  • Prime Knight's third grade attack, Unlimited Blade, shares the same name as the Dark Assassin's third grade attack.
  • One of Prime Knight's attacks, Soul Break, shares the same name as Spell Knight's Erudon's Sword's first grade attack.
  • Although "JF" has yet to be confirmed to be "Just Frame", its breakdown means "Exact Timing" and the "Right Pixilation".
  • Prime Knight isn't the only one who has the "JF" Feature. Rama's Burning Destroyer of Heaven also uses JF commands as well.
  • Prime Knight does not possess a weapon accessory. However, he does have a Signboard and an Accessory. Unfortunately, both were temporary, not permanent.
  • Prior to first release (June 16, 2010), he did not have a crest up until September 8, 2010, which was 3 months away.
  • Originally Prime Knight had two different Rage images, though only one was selected to be used.
  • Unlike other classes, both Neutral and Rage forms have their own grab animations and taunts. It is also noted that his rage gives Sieghart a more "twisted" and "crazed" look.
    • Another worthy note is that the eyes of the Dark Prime Knight resembles the possessed Iblis and the possessed Lass.
  • Prime Knight is the only swordsmen class that uses actual magical abilities, shown in Raging Unlimited Blade where it spawns swords that move on their own.
  • One of Sieghart's quotes mentions, "... three hundred years..." This may likely be a reference that the Ascendant God started his campaign at this time rather than the time Sieghart joined the Highlanders (six hundred years ago).

References

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