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Marij
MARI
Rune CasterIcon
Rune Caster
STIcon
ST
Evo R GunslingerIcon
Gunslinger
Evo R PolarisIcon
Polaris
Evo R GeasIcon
Geas

Description

Before a mysterious massive explosion obliterated the ancient kingdom, the Polaris was the highest position of Kounat. It was the symbol of a guiding light in the kingdom and only a member of the elite with exceptional abilities could hope to ascend to this position. The power to create new machines and research magic fell under the jurisdiction of Polaris. The results of their research during the First Demon War contributed to the success of the Gunslinger combat teams.

Just like Mari's existing jobs, Polaris can summon magical helpers and set up machines but can do so with enhanced power. Mari has special skills that consume great amounts of mana and as a result, also possesses a variety of skills to help replenish mana. She can replenish teammates' mana with her machines and by summoning power-ups that can restore a large quantity of mana when an enemy is hit. Unlike previous jobs, however, Polaris summons her trusty helper KORMET instead of W.D.W. which she used to summon. KORMET differs from Helper Bot and if it is summoned successfully, KORMET will do basic combos, dash attacks, and jump attacks in Mari's stead.


Unlocking

Polaris Cash Mission Scroll

Polaris mission scroll.

It is necessary to be Lv.30 to be able to participate in the 3rd Job Promotion.

"And yet another dream. People were shouting "Polaris! Polaris!" I recognize this word. But why am I so overcome by this feeling of sadness?"

- Mari Ming Ornette -

GP

Cost: 10000 GP

Part 1

  • Run the Ruins of the Silver Knights once. Even if you do not successfully pass the dungeon, you will still complete the mission.
    • Entering the dungeon and leaving immediately does not count as "running". It only counts if the dungeon is completed or failed.

Part 2

Part 3

Part 4

  • Slay 120 monsters within the range of ± 2 above or below level monsters.

Part 5

Cash

Cost: 8600 Cash


Basic Movements

Keystrokes Name Effect
ZZZ Basic Combo Mari smashes forward twice her Magic Mallet and then finishes with a double spin around herself.
Z+Arrow RArrow R Critical Attack Mari conjures a blast in front of her.
ZZZ+Arrow RArrow R Double Attack Mari conjures an energy orb that deals damage and reduces MP on contact with an opponent. If no opponent is hit, the orbs stay for 5 seconds before vanishing. To use 'Double Attack', a small amount of MP is consumed.
Arrow U+Z Jump Attack Mari swings her Magic Mallet downwards.
Arrow U+Arrow D+Z Jump Bolt Mari conjures an energy orb that travels downwards about a short distance. To use 'Jump Bolt', about half bar of MP is consumed.
Arrow RArrow R+(pause)+Arrow U Rocket Boost Mari conjures runes from her hands which propel her above.
Arrow RArrow R Dash Mari leaps forward.
Arrow RArrow R+Z Dash Attack Mari swings her Magic Mallet upwards.
Arrow RArrow R+Arrow L+Z Magic Bolt Mari conjures a slow-moving orb that travels a short distance and drags opponents along with. To use 'Magic Bolt', a small amount of MP is consumed.
Arrow R+Z Grab Mari jumps and releases the propellers on her Magic Mallet to smash it with increased power while her opponent is pleading with no avail. Both players are invincible throughout the animation.

(This only works in PvP and dungeon monsters cannot be grabbed. Due to lag, it may not work, or may intercept the opponent's attack/skill.)

Machinery Summons

Keystrokes Name Effect
C+Arrow L Mana Divider Mari creates a small blue construct with 2 emitters that radiates an MP field which increases the MP of Mari and her allies over time. The construct can be destroyed by the opponent's attacks and will expire after about 10 seconds. Only 1 construct may be deployed on the field at the same time. Attempting to deploy the 2nd one will fail and result in an explosion from the crate. There is a cooldown of 10 seconds in PvP after creating the machine.
C+Arrow R Triple Cannon Mari creates a small blue turret that fires 3 cannonballs that travel downwards in an arc fashion and leaves burning embers on contact with the ground. The turret can be destroyed by the opponent's attacks and will expire after 2 shots have been fired. Only 2 turrets may be deployed on the field at the same time. Attempting to deploy the 3rd one will remove the 1st one. There is a cooldown of 10 seconds in PvP after creating the machine.
C+Arrow D Portal Mari creates a portal on the ground. Upon the creation of the 2nd portal, Mari, her allies, and also her opponents can use the portals to teleport to and from each other. The portal cannot be destroyed and it stays on the map forever or until a map transition occurs. 2 portals must be present on the map for them to work and only 2 portals may be deployed on the field at the same time. Attempting to deploy the 3rd one will remove the 1st one. Half of an MP bar is drained to summon the portal. If Mari does not have enough MP, the summon will fail.
C+Arrow U Summon KORMET Mari attracts screws to summon KORMET. However, when she is charging, she is a sitting duck as she can only cancel the charging pose with a skill.

KORMET

Polaris KORMET

KORMET summoned by Mari.

A miniature robot, codename KORMET, masks over the W.D.W. used by the previous jobs. It fights in a unique style using fists and rockets and is capable of inflating its size to large lengths.

TIP: KORMET will imitate the movements of the Polaris, especially skills.

Keystrokes Name Effect
ZZZ Basic Combo KORMET enlarges its hands, punches forward twice and then releases 4 missiles in front of it.
ZZ+Arrow RArrow R Critical Attack KORMET enlarges its hands and smashes the ground with both fists.
ZZZ+Arrow RArrow R Double Attack KORMET enlarges its hands and smashes the ground with both fists.
Arrow U+ZZ Jump Attack KORMET swings 2 big W.D.W. in an arc fashion, 1 going upwards and the other downwards. Then Mari conjures a blast forward while in the air.
Arrow RArrow R+ZZ Dash Attack KORMET enlarges its hand, performs an uppercut with its fist and finishes by triggering an explosion on its hand.
Arrow RArrow R+(pause)+Arrow U+Arrow RArrow R Air Rocket Boost KORMET activates its propellers and pushes Mari forward.

Stance Change

Keystrokes Name Effect
XX Stance Change Mari engages a stance to use her 'Stance Change' abilities. This ability will wear off if a command is not used.
XX+Arrow U Mana Shield Mari envelopes herself in a shield made of blue flames that cause damage to be taken from MP instead of HP. The shield lasts 10 seconds although there is no cooldown and thus it can be summoned again to create a new one or to refresh the cooldown of the old one.
XX+X+(pause) Orb Charge Mari charges runic energy by doing a gesture. After a few moments, a blue orb will appear meaning that the charge is complete. The blue orb will stay around Mari and boost her MP regeneration for 12 seconds before disappearing. If Mari is struck by an attack, the orb immediately disappears while giving her all the MP that she would have received from the remaining duration of the orb. When she is charging she is vulnerable but she can just move or dash away at any time she wishes.


Skills

Level/Type Name Effect
LVL 1 Basic No-Mercy
No Mercy
Mari swings the Magic Mallet like a golf club which causes a heavy knockback. All opponents struck by the blow will be implanted with a bomb that explodes before crashing upon the land. If the target is delayed in the air for approximately 7 seconds, the bomb mark will wear off.

(Due to lag, it may prevent its activation)

LVL 2 Basic Call-of-Ruin
Call of Ruin
Mari calls forth a runic circle with an eye that summons dark claws to attack the opponents.
LVL 3 Basic ExtinctionIcon
Extinction
Mari conjures a slow-moving crystalline ball that travels forward at a fair distance and drags opponents before exploding in multiple ice shards that freeze the opponent.
LVL 4 Special Absolute-Power
Absolute Power
Mari summons her helper KORMET who draws in all nearby enemies before releasing them into a huge electrical field. In PvP, the suction effect of this skill targets opponents' feet with a magic rune that teleports enemies nearby KORMET. In dungeons, the attraction field will repel the monsters instead of drawing them in.


Trivia

Polaris placing Sectors

Polaris placing Machinery Crates.

  • Polaris is one of the two jobs that are seen exiting a vehicle before engaging in combat, the other being Battle Mage.
  • Although Polaris does not utilize W.D.W., KORMET has them built into the cylinders on its back and can be seen during KORMET's Jump Attack.
  • Oddly enough, Polaris is the only job of Mari that has a Special skill related to darkness, Call of Ruin.
    • Interestingly, the skill seems to foreshadow the events that lead to Mari becoming the Geas.
    • The 2nd form of Thanatos can also activate the same skill.
  • Polaris' basic attack resembles that of Iron Dwarf Overseer's 4 hit combo.
  • If 'No Mercy' is executed while KORMET is out, it will say "Nice shot!!".
  • Previously, Polaris had to place Machinery Crates before summoning.


Gallery

Main article: Mari/Gallery


Quotes

Game Start

"This is excellent data."

"Test Case Zeta Gamma: Commence Operation."

Skills

"No Mercy!"

"Call of Ruin!"

"Extinction!"

"Absolute Power!"

Taunt

"You're just not up to spec."

"Stop. It's getting ugly."

Game End

"Experiment complete."

"Data collection complete."


References


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