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Characters
Elesisj
Elesis
Lirej
Lire
Armej
Arme
Lassj
Lass
Ryanj
Ryan
Ronanj
Ronan
Amyj
Amy
Jinj
Jin
Sieghartj
Sieghart
Marij
Mari
Dioj
Dio
Zeroj
Zero
Leyj
Ley
Rufusj
Rufus
Rinj
Rin
Asinj
Asin
Limej
Lime
Edelj
Edel
Veigasj
Veigas
Unoj
Uno
 
AsinSp 2
Asinj
Asin
DiscipleIcon
Disciple
STIcon
ST
MugenIcon
Mugen
STIcon
ST

Notes:

  • Similar to Rufus, his active skills are also obtained in sequential order with the exception for the first five skills.
  • His skills have level requirements unlike Rufus'.
  • He has a total of 160 SP, but each skill is worth 8 SP except for the Nimble Skills.
  • Mugen's skill tree splits Asin's overall moveset into two like how Dio splits his between Devil and Weapon Force, in that it is possible to obtain skills from both Disciple and Mugen but cannot have all skills of both trees.

SharedEdit

AsinCommon1

[Special] Razor Air KickEdit

Razor-Air-Kick
SP: 0
Requires: N/A
Cooldown: 10 sec
MP Consumed: 23
Info: A special that allows you to do a single diving jump kick.

[Special] HanumanEdit

Hanuman
SP: 0
Requires: N/A
Cooldown: 18 sec
MP Consumed: 63
Info: A special that inflicts rapid consecutive spinning kicks.

[Special] Bamboo SwallowsEdit

Bamboo-Swallows
SP: 0
Requires: N/A
Cooldown: 30 sec
MP Consumed: 96
Info: A special that has you swiftly weaving between the bamboo trees, inflicting damage on enemies that fall into the area of effect.
Note: You cannot launch another skill, a pet attack, or charge MP during the skill.

[Special] Infinite HandEdit

SkilliconID1481
Required Level: Lv 30
SP: 0
Requires: N/A
Cooldown: 10 secs
MP Consumed: 1 MP Bar
Info: Performs two fist attacks forward then strikes on both sides and finally gathers energy for a more powerful fist attack straight forward.

[Special] Fire DropEdit

SkilliconID1482
Required Level: Lv 50
SP: 0
Requires: N/A
Cooldown: 18 secs
MP Consumed: 2 MP Bars
Info: Gathers energy to perform a powerful fist attack to the front, then teleports above the enemy and smashes the ground below.
Note: Asin only teleports to the enemies who were hit the farthest by Fire Drop's 1st attack. Also, you can reposition yourself before the final attack.

[Effect] Flowing Double KickEdit

SkillIcon951
Required Level: Lv 4
SP: 8
Requires: N/A
Input: during a Combo attack (press Z for additional hits)
Info: Swiftly come up behind an enemy in front of you during a combo attack (press Z to inflict additional damage).

[Effect] Basic Combo: Additional HitsEdit

SkillIcon958
Required Level: Lv 8
SP: 8
Requires: [Effect] Flowing Double Kick
Input: Z Z Z Z Z
Info: Extends the basic combo from 3 hits to 6 hits.

[Effect] Coursing StepsEdit

SkillIcon950
Required Level: Lv 12
SP: 8
Requires: [Effect] Basic Combo: Additional Hits
Input: during a Combo Attack (press Z for additional hits)
Info: Do a backstep evasion during a combo attack (hold down to increase dashing distance, press Z to perform an attack).

Note: In PvP, this move has a 3 second cooldown.

[Effect] Increased MP Recovery (Grade 1)Edit

SkillIcon966
Required Level: Lv 16
SP: 8
Requires: [Effect] Coursing Steps
Input: Auto
Info: Increases the rate of MP recovery (increased MP recovery).

[Effect] Increased MP Recovery (Grade 2)Edit

SkillIcon973
Required Level: Lv 48
SP: 8
Requires: [Effect] Jump Attack: Additional Hits
Input: Auto
Info: Increases the rate of MP recovery (more effective than Lv 1).
Note: This is the only Shared Skill which is completely optional, and thus, can be ignored from learning.

SealedEdit

StrengthenVIEW

Strengthened Body - As Asin casts the skill, he will gain Hyper Armor with a visible aura.

[Technique] Strengthened BodyEdit

SkillIcon981
Required Level: Lv 70
SP: 0
Requires: N/A
Cooldown: 30 sec
MP Consumed: 6
Info: Gains Hyper Armor for 10 seconds, but halts MP Recovery and slowly drains MP while the buff is active. There is a brief moment of invincibility upon activation.

ActiveEdit

AsinActive2

[Special] Chaotic StormEdit

SkilliconID1483
Required Level: Lv 20
SP: 8
Requires: [Effect] Increased MP Recovery Rate (Grade 1)
Cooldown: 10 secs
Mana Consumed: 1 MP Bar
Info: Spins and creates a spherical water veil. Enemies hit by the water veil receive a mark that will explode after 3 seconds, causing damage to the affected target and those nearby.

Gains an additional +100 to Attack/Defense/Vitality, similar to a 2nd Job Advancement.

[Effect] Dragon StyleEdit

SkillIconID1486
AsinStanceAD

Asin's Azure Dragon Stance


Required Level: Lv 24
SP: 8
Requires: [Special] Chaotic Storm
Control: Press 'X' during Basic Combo Attack, Z
Info: Enter special stance during the basic combo. Press 'Z' to perform a teleport attack. After performing Dragon Style, you can loop back the basic combo.

Note: You cannot perform another Dragon Style in the 2nd basic combo loop, unless Tigress Style is performed afterwards.

[Effect] Serpent StyleEdit

SkillIconID1487
AsinStanceWT

Asin's Serpent Style


Required Level: Lv 28
SP: 8
Requires: [Effect] Dragon Style
Control: Press 'X' after Dash Attack, ZZ
Info: Enter special stance after a dash attack(teleports behind enemies if they are close by). Press 'Z' twice to perform a dash attack combo. Causes a bounce effect at the final hit.

Note: Regardless of whether or not Asin teleports to enemies when using this stance, he will face the other direction.

[Effect] Crane StyleEdit

SkillIconID1489
AsinStanceSP

Asin's Scarlet Phoenix Stance


Required Level: Lv 32
SP: 8
Requires: [Effect] Serpent Style
Control: Press 'X' after Jump Attack, Z
Info: Enter special stance during jump attack. Press 'Z' to perform a downward air kick.

Note: Cannot execute Crane Style if [Effect] Jump Attack: Additonal Hits(Disciple Skill Tree) is already performed.

[Passive] Tigress StyleEdit

SkillIconID1488
AsinStanceBT

Asin's White Tiger Stance


Required Level: Lv 36
SP: 8
Requires: [Effect] Crane Style
Control: Press 'X' after Critical/Double Hit
Info: Enter special stance after a Critical/Double hit. Press 'Z' to perform a teleport attack. After performing Tigress Style, you can loop back the basic combo.

Note: After performing Tigress Style, it's possible to perform Dragon Style, resetting its loop.

[Special] Awakened Shooting StarEdit

SkilliconID1484
Required Level: Lv 40
SP: 8
Requires: [Effect] Tigress Style
Cooldown: 18 secs
Mana Consumed: 2 MP Bars
Info: Teleports to a nearby enemy and jumps up, lifting the enemy upward, then forcefully kicks downwards, creating a water explosion with the impact on the ground.

Note: If the skill somehow started executing in mid-air, you can reposition yourself before/during the water explosion.

Gains an additional +250 to Attack/Defense/Vitality & 1% Critical Chance, similar to a 3rd Job Advancement.

[Effect] Crescent SweepEdit

SkillIconID1490
Required Level: Lv 44
SP: 8
Requires: [Special] Awakened Shooting Star
Control: during Stance
Info: Jumps diagonally and does a half moon kick. Range varies depending on what stance was used to execute the move.

[Effect] Over the CrescentEdit

SkillIconID1491
Required Level: Lv 52
SP: 8
Requires: [Effect] Crescent Sweep
Control: during Stance
Info: Jumps diagonally backward through a somersault. Press 'Z' to perform a downward air kick.

[Technique] Shuju BombEdit

SkillIconID1495
Required Level: Lv 56
SP: 8
Requires: [Effect] Over the Crescent
Cooldown: 8 secs
Mana Consumed:
Info: Summons a small water current and kicks it, the force materializing into a water ball.

[Special] King's WrathEdit

SkilliconID1485
Required Level: Lv 60
SP: 8
Requires: [Technique] Shuju Bomb
Cooldown: 26 secs
Mana Consumed: 3 MP Bars
Info: Summons energy through the hands and slams it to the ground, releasing groundwater from below and causing five massive water pillars to erupt in a large area.

Gains an additional +500 to Attack/Defense/Vitality & 2% Critical Chance, similar to a 4th Job Advancement.

[Effect] Dash in Nimble StyleEdit

SkillIconID1492
Required Level: Lv 64
SP: 8
Requires: [Special] King's Wrath
Control: or during Stance
Info: Allows dashing while in a stance.

[Effect] Element CirculationEdit

SkillIconID1497
Required Level: Lv 68
SP: 8
Requires: [Effect] Dash in Nimble Style
Control: Press 'XX'
Info:

  • PvP: Consumes 2 MP Bars when in FATAL status and restore some HP.
  • Dungeon: Consumes MP when HP is less than 50% to restore some HP.

[Technique] Water PuddleEdit

SkillIconID1494
Required Level: Lv 72
SP: 8
Requires: [Effect] Element Circulation
Cooldown: 3 secs
Mana Consumed:
Info: Creates a water puddle on the ground.

  • PvP: Reduces jump height, slows down movespeed, and forcing opponents to 'moonwalk'. 
  • Dungeon: Weakens the defense of enemies standing on the puddle by 30%.

[Technique] Cloud WalkEdit

AsinThr

Cloud Walk (left) and its Fortified version (right).

SkillIconID1493Asin thr no

Required Level: Lv 76
SP: 8
Requires: [Technique] Water Puddle
Cooldown: 8 secs
Mana Consumed:
Info: A special technique that ignores collision with enemy units for 10 seconds.
Note: Grabs cannot be performed during the buff, due to the nature of its effect.

[Effect] Specials EnhancementEdit

SkillIconID1496
Required Level: Lv 80
SP: 8
Requires: [Technique] Cloud Walk
Info:

  • Arrow Deflection: Press arrow keys when being hit by arrows.
  • Water Bomb: Water ball passes through enemies instead of exploding on hit.
  • Puddle: Increases puddle duration.
  • Walking Through the Rain: Adds Super Armor to the skill effect.

NimbleEdit

AsinStances

[Choice] Additional HP RecoveryEdit

SkillIconID1498SkillIconID1502SkillIconID1506SkillIconID1510
Required Level: Lv 20
SP: 0
Requires: [Effect] Dragon Style / [Effect] Serpent Style / [Effect] Crane Style / [Effect] Tigress Style
Info: Successful Stance attacks restore 1% of total HP. Does not stack on multiple targets.

[Choice] Additional MP RecoveryEdit

SkillIconID1499SkillIconID1503SkillIconID1507SkillIconID1511
Required Level: Lv 40
SP: 0
Requires: [Choice] Additional HP Recovery
Info: Successful Stance attacks restore a small amount of MP. Does not stack on multiple targets.

[Choice] Counter AttackEdit

SkillIconID1500SkilliconID1504SkillIconID1508SkilliconID1512
Required Level: Lv 60
SP: 0
Requires: [Choice] Additional MP Recovery
Info: Nullifies an incoming attack, and automatically counterattacks when attacked during a Stance.

[Choice] TeleportEdit

SkillIconID1501SkillIconID1505SkillIconID1509SkillIconID1513
Required Level: Lv 80
SP: 0
Requires: [Choice] Counter Attack
Info: Appears behind and above the enemy quickly when attacked during a Stance.
If the incoming attack will cause a status effect, the teleport will still occur, but you will still receive the effect.

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