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Characters
Elesisj
Elesis
Lirej
Lire
Armej
Arme
Lassj
Lass
Ryanj
Ryan
Ronanj
Ronan
Amyj
Amy
Jinj
Jin
Sieghartj
Sieghart
Marij
Mari
Dioj
Dio
Zeroj
Zero
Leyj
Ley
Rufusj
Rufus
Rinj
Rin
Asinj
Asin
Limej
Lime
Edelj
Edel
Veigasj
Veigas
Unoj
Uno
Arme
ArmeST
Armej
Arme
MagicianIcon
Magician
STIcon
ST
AlchemistIcon
Alchemist
WarlockIcon
Warlock
Battle MageIcon
Battle Mage

BasicEdit

MageBasic

Combo AttackEdit

MageCombo

Magic CircleEdit

Arme Combo lv1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: Z Z Z Z Z
Info: Creates a circle that slowly travels a long distance, stunning and pushing away targets.

Magic ComboEdit

Arme Combo lv2

Required Level: Lv 4
SP: 1
Requires: N/A
Input: Z Z Z Z
Info: Swings the wand twice, then creates a magic burst and then stomps to produce a small wave of energy under the foe's feet.

Utilizing ComboEdit

MageDoll

Magician's DollEdit

Arme Mage Doll

Required Level: Lv 28
SP: 2
Requires: N/A
Input: Z
Info: Creates a fragile dummy that only lasts one hit but serves as an obstacle.
Trivia: Each dummy has a piece of paper with a random face attached to it.

Utilizing ComboEdit

MageWave

Earth WaveEdit

Arme Shockwave

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo,
Info: Produces a shockwave on both sides, stunning any nearby enemies. Has temporary invincibility.

Fall Recovery AttackEdit

MageNature

Nature AttackEdit

Required Level: Lv 6
SP: 1
Requires: N/A
Input: When knocked down, Z
Info: While recovering, produces two waves of energy around.

CriticalEdit

MageCritical

Critical Lv 1Edit

Arme Critical Attack lv1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, → →
Info: In the middle of creating the Magic Circle, the Magician cancels the attack and shoots a Firebolt in the opposite direction.


Critical Lv 2Edit

Arme Critical Attack lv2

Required Level: Lv 8
SP: 1
Requires: N/A
Input: During Combo, → →
Info: In the middle of creating the Magic Circle, the Magician cancels the attack and deploys an energy burst around.

DoubleEdit

MageDouble

Double Lv 1Edit

Arme Double Attack Lv1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, → →
Info: After creating the Magic Circle, the Magician shoots a Firebolt in the opposite direction.


Arme Double Attack Lv2

Double Lv 2Edit

Required Level: Lv 8
SP: 1
Requires: N/A
Input: During Combo, → →
Info: After creating the Magic Circle, the Magician generates two waves of energy followed by an aura.

SkillsEdit

White MagicEdit

MageWhite

1st BarEdit

Mage1stGPW

Magic Shield Lv 1Edit
Mage White 1

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Creates a shield that protects for one hit. In PvP, the shield protects from two hits instead. However, the shield itself cannot be influenced by the user's invincibility frames, allowing certain attacks and status ailments to affect the user.



MageShield

Magic Shield Lv 2Edit
Arme Barrier lv2

Required Level: 22
SP: 2
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Allows Magic Shield to be thrown, dealing damage and pushing away targets for a fair distance.




MageFear

Fear Lv 1Edit
Arme Fear lv1

Required Level: 12
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Fires three orbs simultaneously that decreases the opponent's attack power for 10 seconds. Holding the arrow key in the opposite direction will cause the skill to fire in the opposite direction as well.


Fear Lv 2Edit
Arme Fear lv2

Required Level: 43
SP: 2
Requires: Fear Lv 1
Input: Press Z to charge one MP slot and release.
Info: Fires three orbs simultaneously that decreases the opponent's defense power for 10 seconds. Holding the arrow key in the opposite direction will cause the skill to fire in the opposite direction as well.



Shining Arrow
Mage White other 1
Edit

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 700 Cash
Input: Press Z to charge one MP slot and release.
Info: Fires a powerful arrow that has infinite horizontal range, .


Mage1stCashW

MageWall

Wall of IceEdit
Arme Frost Wall

Required Level: 32
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Creates two durable Ice Walls beside the Magician. Enemies standing above the wall when summons are harmed by the rising spike.




MageRing

Frost Ring Lv 1Edit
Arme Frost Ring lv1

Required Level: 12
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Throws a ring that cancels the opponent's HP regeneration upon impact for 10 seconds.




Frost Ring Lv 2Edit
Arme Frost Ring lv2

Required Level: 23
SP: 2
Requires: Frost Ring Lv 1
Input: Press Z to charge one MP slot and release.
Info: Throws a ring that cancels the opponent's MP regeneration upon impact for 10 seconds.

2nd BarEdit

Mage2ndGPW

Reverse Gravity (Land Scamper)Edit
Mage White 2

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Uses magic to reverse gravity, raising enemies on an infinite vertical axis upward from the ground and then dropping them, dealing high damage.




MageGravity

Gravity Well (Reverse Gravity Lv 2)Edit
Arme Inversion lv2

Required Level: 24
SP: 2
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: A vacuum effect is added before gravity is reversed.



MageTrap

Ice TrapEdit
Arme Ice Trap

Required Level: 7
SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Creates a large snowflake that acts as a floating mine, exploding after 5 seconds. Pressing Z before the snowflake is summoned will cause it to explode instantly.


Athena's SwordEdit
Mage White other 2

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 600 Cash
Input: Press Z to charge one MP slot and release.
Info: Casts a spell that increases damage by approximately 20% for nearby party members including the caster by 30 seconds.



Mage2ndCashW

MageIce

Ice StrikeEdit
Arme Ice Strike

Required Level: 34
SP: 1
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Surrounds the Magician in a large crystalline aura, freezing nearby opponents, then shatters the ice, severely damaging nearby enemies.


MagePillar

Frost Explosion (Ice Circle Lv 1)Edit
Arme Frost Explosion

Required Level: 14
SP: 1
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Creates three icicle explosions on the ground.





Frost PillarEdit
Arme Frost Pillar

Required Level: 25
SP: 2
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Summons 3 large ice pillars that freeze opponents and then shatters the ice to deal high damage.

3rd BarEdit

Mage3rdGPW

Cure (Magician) Lv 1Edit
Mage White 3

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Restores the HP of allies within range excluding the user.




MageCure

Cure (Magician) Lv 2Edit
Arme Cure lv2

Required Level: 26
SP: 2
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Increases the amount of HP restored as well as affecting the user.



MageStrike

Holy StrikeEdit
Arme Holy Strike

Required Level: 17
SP: 1
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Generates a blast of holy energy, dealing high damage.



Penta-StrikerEdit
Arme Penta Strike

Required Level: 55
SP: 1
Requires: Holy Strike
Input: Press Z to charge three MP slots and release.
Info: Summons 5 other Magicians to assist in striking over a wide area.


Mage3rdCashW

Boost Heal
Mage White other 3
Edit

Required Level: 11
SP: 0
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Casts a spell that increases HP regeneration for nearby party members as well as the user by 30 seconds.




MageGod

Divine Fortitude (Face of Gods)Edit
Arme Divine Fortitude

Required Level: 36
SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge three MP slots and release.
Info: Leaps up and generates a large aura, damaging and knocking back enemies in its radius.


MageGorgos

Gorgos Flame Lv 1Edit
Arme Gorgos Breath lv1

Required Level: 16
SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge three MP slots and release.
Info: Summons Red Gorgos who stomps the ground to knock enemies into the air and then spits out flames in a wild fashion.





Gorgos Flame Lv 2
Arme Gorgos Breath lv2
Edit

Required Level: 27
SP: 2
Requires: Gorgos Flame Lv 1
Input: Press Z to charge three MP slots and release.
Info: Summons Red Gorgos who spits out flames in a straight horizontal line.

Black MagicEdit

MageBlack

1st BarEdit

Mage1stGP

Stone Curse Lv 1Edit
Mage Black 1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Throws a wave that deals petrification. In PvP, the specific damage can be nullified by repeatedly tapping or .



MageStone

Stone Curse Lv 2
Arme Petrify lv2
Edit

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Throws a petrification wave that turns the enemy into stone while dealing continuous damage. In PvP, the specific damage can be nullified by repeatedly tapping or . In Dungeons, monsters receive damage over time while petrified.

Note: Lv 2 has a reduced wave, but is compensated with its new effect.


MageHold

Ring of Holding Lv 1Edit
Arme Rng of Holding lv1

Required Level: 13
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Throws a ring that binds enemies. The enemy has to be on the ground in order for it to work.



Ring of Holding Lv 2Edit
Arme Rng of Holding lv2

Required Level: 33
SP: 2
Requires: Ring of Holding Lv 1
Input: Press Z to charge one MP slot and release.
Info: After throwing the ring, a small damaging orb is thrown.




Dark CloudEdit
Mage Black other 1

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 500 Cash
Input: Press Z to charge one MP slot and release.
Info: Fires a cloud that inflicts Curse for 10 seconds, causing PvP opponents to receive damage every time they mash the Z key constantly; Dungeon monsters are unaffected by the status ailment.


Mage1stCash

MageAura

Deliberating Aura (Blood Pest)Edit
Arme Delibitating Aura

Required Level: 33
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Fires a purple homing orb that steals one bar of MP and deals light damage on contact; the orb then turns blue and returns to the caster, recovering the MP stolen.
Note: Until the purple orb disappears, the caster cannot use 1st grade skills.




MageFlame

Fire Shield Lv 1 (Protection from Fire)Edit

Required Level: 6
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Creates a durable shield that blocks one hit in Dungeons, two in PvP.


Fire Shield Lv 2Edit
Arme Fire Shield

Required Level: 23
SP: 2
Requires: Fire Shield Lv 1
Input: Press Z to charge one MP slot and release.
Info: Creates a shield that makes the user invincible for 3 seconds.

2nd BarEdit

Mage2ndGP

Lightning Bolt
Mage Black 2
Edit

Required Level: 0
SP: 0
Requires: NA
Input: Press Z to charge two MP slots and release.
Info: Shoots a straight line of lightning sparks that has infinite range. Can be aimed or .



Energy Ball Lv 1Edit
Arme Energy Sphere lv1

Required Level: 8
SP: 1
Requires: NA
Input: Press Z to charge two MP slots and release.
Info: Throws a massive sphere, pushing and heavily damaging the opponent.




Energy Ball Lv 2Edit
Arme Energy Sphere lv2

Required Level: 45
SP: 2
Requires: Energy Ball Lv 1
Input: Press Z to charge two MP slots and release.
Info: Arme throws 3 massive spheres.



Mage Black other 2

MageDeath

Home of DarknessEdit

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 600 Cash
Input: Press Z to charge two MP slots and release.
Info: Fires a large skull that inflicts Confusion for 10 seconds, reversing the and keys; Dungeon monsters are unaffected by the status ailment.


Mage2ndCash

Creeping Death (Foul Death)Edit
Arme Creeping Death

Required Level: 35
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws an orb that damages the infectted target over time. If the infectted target goes near another enemy or after ten seconds, it explodes.



MageLightning

Shock Stun Lv 1Edit
Arme Shock Stun lv1

Required Level: 8
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws 3 bolts of lightning that showers the enemy with more lightning on impact.



Shock Stun Lv 2Edit
Arme Shock Stun lv2

Required Level: 35
SP: 2
Requires: Shock Stun Lv 1
Input: Press Z to charge two MP slots and release.
Info: An enhanced version of Lightning Bolt where showers of lightning occur on every impact.

3rd BarEdit

Mage3rdGP

MeteorEdit
Mage Black 3

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: Showers the entire field with meteors.





Satellite Bomb Lv 1Edit

Required Level: 17

Arme Satellite Bomb lv1

SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: Leaps back and launches a flaming orb that explodes on impact.



Satellite Bomb Lv 2Edit
Arme Satellite Bomb lv2

Required Level: 37
SP: 2
Requires: Satellite Bomb Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: Leaps back and launches 3 flaming orbs that explodes on impact.





Fire StormEdit
Mage Black other 3

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 700 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Slams the wand down on the ground, causing massive lethal fire to erupt. After the fire, rocky debris will fly out of the ground, furthering damage.



Mage3rdCash

MageDeath2

Living BombEdit
Arme Living Bomb

Required Level: 37
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Releases a more powerful Creeping Death that deals more damage on both over time and the explosion.





MageBomb

Finishing TouchEdit
Arme Finishing Touch

Required Level: 10
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Throws a small orb that forms into a massive explosion after traveling a short distance.




Big BombEdit
Arme Big Bomb

Required Level: 27
SP: 2
Requires: Finishing Touch
Input: Press Z to charge all 3 MP slots and release.
Info: Throws a flaming wand a short distance then fires a flaming orb that explodes upon colliding with the wand.
Note: Not to be confused with the Alchemist's Big Bomb.

SharedEdit

MageShared

DashEdit

MageDash

TeleportEdit

Required Level: Lv 0
SP: 0
Requires: N/A
Input: → → or ← ←
Info: Teleports a certain distance, phasing through most enemies and obstacles. During this state, the Magician is intangible and impervious to damage.

Teleport Speed UpEdit

Arme Dash

Required Level: Lv 49
SP: 2
Requires: N/A
Input: → → or ← ←
Info: Increases teleporting speed.
Note: Contrary to belief, it does not increase the distance, and thus, decreases the invulnerability duration.

Utilizing DashEdit

MageVerticalDash

Vertical TeleportEdit

Arme Vertical Teleport

Required Level: Lv 11
SP: 2
Requires: N/A
Input: ↓ ↓ or ↑ ↑
Info: Allows the magician to teleport vertically upward or downward.

Utilizing DashEdit

MageTeleportControl

Teleport ControlEdit

Arme Back Teleport

Required Level: Lv 40
SP: 2
Requires: N/A
Input: → → or ← ←
Info: Allows the Magician to teleport backward.
Warning: Enabling this ability will cause the Alchemist to lose her Blitz attack.

Special SkillEdit

MageSoul

Soul SacrificeEdit

Arme Soul Sacrifice

Required Level: Lv 30
SP: 3
Requires: N/A
Input: X X
Info: Sacrifices a portion of HP and converts it to 0.5 MP.

Special SkillEdit

MageMana
Arme Mental Recovery

Mental Recovery Lv 1Edit

Required Level: 20
SP: 1
Requires: N/A
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Allows a pseudo-Berserk, granting extra mana.


Mental Recovery Lv 2Edit

Required Level: 42
SP: 2
Requires: Mental Recovery Lv 1
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Increases the amount of mana given.


Mental Recovery Lv 3Edit

Required Level: 57
SP: 3
Requires: Mental Recovery Lv 2
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Further increases the amount of mana given.

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