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Sieghartj
SIEGHART
GladiatorIcon
Gladiator
STIcon
ST
Evo R WarlordIcon
Warlord
Evo R DuelistIcon
Duelist
Evo R Prime KnightIcon
Prime Knight

Description

The Prime Knight was chosen by the gods to establish balance in the world after it was thrown off by the forces of evil.

The powers of evil continued to grow and the gods soon realized that the mortal world was in peril. The gods summoned an elite group of Knights from which they selected the very best warriors to become Prime Knights. Sieghart the Highlander had been training with the other Highlander warriors when he caught the eyes of the gods and having passed all of the trials presented to him returned as the Prime Knight to save the world.

The Prime Knights wield a sword called the "Soluna" which is two swords in one with one part representing the Sun and the authority of the gods and the other part representing the Moon and gods' noble nature. When the Prime Knight holds Soluna, he channels genuine power that can rival that of the gods.

However, Prime Knight is not to use power recklessly. Thus Sieghart had been relying on his inherent talents, doing the best that he could up to this point. Yet with his natural powers alone, Sieghart is not strong enough to take on his new enemies. Now Sieghart has decided to finally take up the Soluna and display his full power as the Prime Knight.

With two swords in one, the Prime Knight has a long reach without being hindered by the weight of such a large weapon and as a result, can dominate his enemies with his quick moves and attacks. Prime Knight can grab and link combos by timing special commands and keys. The Prime Knight's Rage mode is more powerful than any of Sieghart's past jobs. Combining his attacks and skills with Rage will up the number of hits and change the motions on his grabs and taunts, maximizing their power.

When his rage is unleashed, the Prime Knight is a force to be reckoned with, able to charge through enemy lines and leave nothing but destruction in his wake.


Unlocking

Prime Knight Cash

Prime Knight mission scroll.

It is necessary to be Lv.40 to be able to participate in the 4th Job Promotion.

"Sieghart, we can no longer fend off the forces of evil alone. It's time to meet your destiny!"

- Celestial Messenger -

"Well, it's about time!"

- Sieghart -

"We see you're mentally prepared to take on evil as the Prime Knight. But be warned, the Soluna has a soul of its own. The Moon must acknowledge you as her master."

- Celestial Messenger -

"The Moon has accepted you as her master. Now you must earn acceptance from the Sun. Only then will the Soluna yield to your command."

- Celestial Messenger -

GP

Cost: 18000 GP

Part 1

Part 2

Part 3

Part 4

  • Slay 250 monsters within the range of ± 2 above or below level monsters.

Part 5

Cash

Cost: 11800 Cash


Attack Modes

Prime_Knight_All_Moves

Prime Knight All Moves

As a Prime Knight, Sieghart's attacks have a variety of moves that can be easy to do or are both difficult and complex to pull off. If categorized, his attack modes can be summarized as the following:

  • Basic attacks: All normal attacks and combinations.
    • in Rage Mode - All normal attacks and combinations with increased damage in Rage mode.
    • with JF - All normal attacks and combinations with 'Just Frame' extension.
    • in Rage Mode with JF - A much more damaging skillset due to the addition of a 'Just Frame' extension.
  • Raging attacks: Consumes the Rage Bar.
  • Basic MP skills: All normal MP skills using the MP bar.
    • Basic MP skills in Rage Mode - Sieghart's normal MP skills while consuming the Rage Bar, increase in damage potential and altering its animation.
    • Basic MP skills with JF - A 'Just Frame' extension adds extra animation and attack to the basic MP skills.
    • Basic MP skills in Rage Mode with JF - The 'Just Frame' extension further adds an extra attack move at the end of the MP skill but with Rage mode activated Sieghart further increases the damage output.

Just Frame (JF)

Sieghart_4th_Job_-_JF_Skills

Sieghart 4th Job - JF Skills

On top of Sieghart's normal repertoire of attacks, he can add either an extra attack or change the animation of an attack through what is called a Just Frame or JF for short. It is an extension of Sieghart's current set of skills and combos. Certain attack combos and all of his MP skills are capable of using JF.

The JF move is both tricky to activate and difficult to time right. To perform a JF, the player must press the attack key Z JF at the moment you see a blue light that appears as a blue halo over Sieghart. When you press Z JF, Sieghart will add an extra attack at the end of the combo or MP skill or change the animation of the attack altogether. In a few of his moves, it is possible to perform a JF move at least once more as seen in all of his Dash Attacks.

Prime Knight Dash Attack JF1

Sieghart's Dash Attack sequence activating the first JF. It also shows the second JF halo allowing one to perform an extra attack afterward.

Because JF always uses the "hit" command to function, it is more heavily reliant on a working keyboard rather than lag or timing. When timed correctly and mastered, Sieghart's JF extends his current skillset increasing his overall damage. It also lengthens his sequence of basic skills and attacks making him a force to be reckoned with.

TIP: When using a JF command during a skill, the Rage meter will start draining again.

Rage Mode

The Prime Knight's Rage mode is a bit different from Sieghart's other jobs. Upon activation, Sieghart unleashes a great amount of energy that results in an explosion throwing nearby enemies at a great distance. It lasts 10 seconds when fully charged whereas on his other jobs it lasts 5.6. This is an approximately 80% increase in duration. It gives a 10% bonus attack just like his other jobs but the base damage of his attacks notably his Grab is increased. The drawback is that unlike on his other jobs where it gives damage reduction, the Prime Knight's Rage Mode amplifies the damage Sieghart takes. This can be remedied by using Soul Break to finish Rage Mode immediately to prevent Sieghart from taking further enhanced damage.

Lastly, when adding a JF extension while in Rage mode, Sieghart's fury is unleashed in extra attack moves and damage. However, when JF is activated during a skill, the Rage gauge will resume draining.


Basic Movements

Keystrokes Name Effect
ZZZZ Basic Combo Sieghart swings Sol once, Luna once, Sol another time and ends with a sweep with both of the swords.
X Rage Mode Sieghart roars and releases an aura that throws opponents far away while releasing the Rage inside his body.
(Rage)+ZZZZ+ZZ Raging Basic Combo After the sweep, Sieghart drives the Soluna into the ground and performs a final wide swing.
ZZ+Arrow RArrow R Critical Attack Sieghart swings once and impales the Soluna into the ground.
ZZZZ+Arrow RArrow R Double Attack Sieghart swings once and impales the Soluna into the ground.
Arrow U+Z Jump Attack Sieghart performs a circular swing around him with his Soluna.
Arrow RArrow R Dash Sieghart dashes forward. Holding down the key causes him to run.
Arrow U+Arrow RArrow R Air Dash After jumping, Sieghart dashes in midair.
Arrow RArrow R+Z Dash Attack Sieghart performs 2 wide sweeps with his Soluna. The 2nd hit can be canceled if the player activates the JF.
Arrow RArrow R+Z+Arrow U Sword Dance Sieghart spins his Soluna vertically once before bashing the opponent into the air with it. The 1st hit can be repeated if the player activates the JF.
(Rage)+Arrow RArrow R+Z+Arrow U Raging Sword Dance Sieghart directly bashes the opponent into the air with his Soluna. The player can activate the JF after this for an additional attack.
Arrow RArrow R+Z+Arrow D Slide Sieghart crouches and slides to the other side. During this state, he is invulnerable. After he gets up, the player can activate the JF.
Arrow U+Arrow D+Z Hawk Attack Sieghart dives diagonally towards the ground, kicking the opponents. The player can stop him from diving if he or she activates the JF.
(Rage)+Arrow U+Arrow D+Z+Arrow RArrow R Hawk Attack Backstep After landing, Sieghart tumbles backward. Before or after the tumble, the player can activate the JF.
A Soul Break Sieghart unleashes a mighty fiery swing with his Soluna, consuming all his Rage meter or ending his Rage mode. Must have at least 1 gauge of the Rage Bar to activate.
Arrow R+Z Grab Sieghart slams his Soluna onto the opponent, impales him or her and after a spin, Sieghart throws the opponent away. Both players are invincible throughout the animation.

(This only works in PvP and dungeon monsters cannot be grabbed. Due to lag, it may not work, or may intercept the opponent's attack/skill.)

(Rage)+Arrow R+Z Raging Grab Sieghart grabs the opponent under the neck, slams him or her on the ground and finishes by stomping on him or her. Both players are invincible throughout the animation.

(This only works in PvP and dungeon monsters cannot be grabbed. Due to lag, it may not work, or may intercept the opponent's attack/skill.)

JF Movements

TIP: Z JF is the icon referring to when you press Z the moment you see that JF halo appears. These key presses must be timed correctly or Sieghart will not perform the JF.

Keystrokes Name Additional Effect
ZZ+Arrow RArrow R+(pause)+Z JF JF Critical Attack Sieghart performs an upper swing with the Soluna.
ZZZZ+Arrow RArrow R+(pause)+Z JF JF Double Attack Sieghart performs an upper swing with the Soluna.
Arrow RArrow R+Z+(pause)+Z JF JF Dash Attack
(first part)
Sieghart dashes quickly forward, leaving a shadow and a large slice behind. In this state, he can pass through opponents. After Sieghart arrived at the apex of his dash, the player can activate JF once again.
Arrow RArrow R+Z+(pause)+Z JF+(pause)+Z JF JF Dash Attack
(second part)
Sieghart dashes quickly backward, leaving a shadow and a large slice behind. In this state, he can pass through opponents. After Sieghart arrived at the apex of his dash, the player can activate JF another time.
Arrow RArrow R+Z+(pause)+Z JF+(pause)+Z JF+(pause)+Z JF+(pause)+Z JF JF Dash Attack
(third part)
Sieghart dashes quickly forward, leaving a shadow and a large slice behind. In this state, he can pass through opponents. After this, the player cannot activate any more JF for this attack.
Arrow RArrow R+Z+Arrow U+(pause)+Z JF+(pause)+Z JF . . . Infinite JF Sword Dance Sieghart repeats his vertical spin. The player can activate the JF an indefinite amount of times assuming that he or she always gets the timing right.
(Rage)+Arrow RArrow R+Z+Arrow U+(pause)+Z JF JF Raging Sword Dance Sieghart performs a downward cleave in order to knock down the opponent launched by the prior upward bash.
Arrow RArrow R+Z+Arrow D+(pause)+Z JF JF Slide Sieghart performs the same move as he would have done with the JF Dash Attack.
Arrow U+Arrow D+Z+(pause)+Z JF JF Hawk Attack Sieghart does not dive. Instead, he will gain a little more altitude by bouncing slightly upwards.
(Rage)+Arrow U+Arrow D+Z+(pause)+Z JF JF Raging Hawk Attack Sieghart does not dive. Instead, he will gain a little more altitude by bouncing slightly upwards.
(Rage)+Arrow U+Arrow D+Z+Arrow RArrow R+(pause)+Z JF JF Hawk Attack Backstep Sieghart performs the same move as he would have done with the JF Dash Attack.

NOTE: (pause) refers to when to anticipate the JF "halo" to appear.


Skills

Level/Type Name Effect with JF
LVL 1 Basic Highlander-Assault
Highlander Assault
Sieghart alternates swings with Sol and Luna before fishing with a sweep from Luna. Sieghart drags Soluna across the ground to generate a small flame wave forward.
LVL 2 Basic Soul-Edge
Soul Edge
Sieghart jumps up, slashes once with his fiery Soluna, and dives towards the ground, impaling Soluna to generate a burst of darkness. Sieghart drags Soluna across the ground to unleash a mighty uppercut fueled by dark flames.
LVL 3 Basic Unlimited-Blade-PK
Unlimited Blade
Sieghart twirls his Soluna, fiercely slashing forward then moves at an incredible speed and slices his opponent from every angle by jumping forward and backward while cutting through and finishes with a powerful slam that releases a burst of dark energy.

(When done at the edge of a platform and holding the direction toward the edge, Sieghart will move forward but will not "fall" down. Instead, he executes the skill in mid-air.)

Sieghart creates a powerful explosion around him while the enemy is still in the air.

(Similar to the final hit of Fighter's White Flower Technique)

LVL 4 Special Original-Sword
Birth of Blades
(Original Sword)
Sieghart summons 7 swords and sends them flying for 10 seconds. The swords then follow Sieghart as he moves, cutting across the screen vertically and horizontally dealing damage to enemies. As the skill reaches its climax, the swords attack in pairs and finish it off with 4 at once. N/A

Level/Type Name Effect with JF
LVL 1 Rage Highlander-Assault
Raging Highlander Assault
Sieghart alternates swings with Sol and Luna before finishing with a sweep from Luna. Sieghart recombines the 2 swords and unleashes a mighty fiery swing with his Soluna.
LVL 2 Rage Soul-Edge
Raging Soul Edge
Sieghart jumps up, performs a spinning sweep, and dives towards the ground, impaling Soluna to generate a burst of darkness. Sieghart drags Soluna across the ground to unleash a mighty uppercut fueled by dark flames.
LVL 3 Rage Unlimited-Blade-PK
Raging Unlimited Blade
Sieghart twirls his Soluna, summons 7 swords in front of him then proceeds to move at an incredible speed and slice his opponent from every angle by jumping forward and backward while cutting through and finishes with a powerful downward cleave above the enemy.

(Beware that the vertical or diagonal-like terrain can alter the positions of this attack)

Sieghart resummons the swords above the enemy which spin around before pointing towards them and crashing down, exploding in small dark bursts on impact with the ground.


Trivia

  • Prime Knight is known as Avatar or Eternal Knight on the other servers.
    • In the Philippines, Avatar was also used for Rin's 4th job.
  • Unlike other jobs, both default and Rage forms of Prime Knight have their separate Grab animations and taunts. It is also noted that his Rage gives Sieghart a more "twisted" and "crazed" look.
  • Prime Knight does not possess a weapon accessory. However, he does have a Prime Knight Signboard and Prime Knight's Butler accessory but both were not permanent.
  • One of Prime Knight's quotes mentions "... three hundred years..." which may likely suggest that the Ascendant God Thanatos started his campaign at this time.
  • Rama's Burning Destroyer of Heaven also uses JF commands.

Others

  • Prime Knight's 3rd-grade attack, Unlimited Blade, shares the same name with Dark Assassin's 3rd-grade attack.
  • Prime Knight's Soul Break attack shares the same name with Spell Knight's 1st-grade attack of Erudon's Sword.
  • Before North American release, Prime Knight did not have a Crest up until September 8 of 2010.


Gallery

Main article: Sieghart/Gallery


Quotes

Game Start

"Heheheheheheh... So you're here to pick a fight with a legend?"

"Show me whatchu got"

Rage Mode

"Soul Break!"

Skills

"Highlander Assault!"

"Soul Edge!"

"Unlimited Blade!"

"Birth of Blades!"

Taunt

"Was that it?"

"Prepare to die!"

Game End

"Did you really just try challenging me?"

"I've waited three hundred years to finish this fight."


Notes

  • Although JF has yet to be confirmed to be Just Frame, its breakdown means "exact timing" and the "right pixilation".


References


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