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Characters
Elesisj
Elesis
Lirej
Lire
Armej
Arme
Lassj
Lass
Ryanj
Ryan
Ronanj
Ronan
Amyj
Amy
Jinj
Jin
Sieghartj
Sieghart
Marij
Mari
Dioj
Dio
Zeroj
Zero
Leyj
Ley
Rufusj
Rufus
Rinj
Rin
Asinj
Asin
Limej
Lime
Edelj
Edel
Veigasj
Veigas
Unoj
Uno
Ryan
Ryanj
Ryan
DruidIcon
Druid
STIcon
ST
WolfIcon
Wolf
SentinelIcon
Sentinel
NephilimIcon
Nephilim
VikenIcon
Viken
VanquisherIcon
Vanquisher
Magnus DanIcon
Magnus Dan

BasicEdit

DruidBasic

Jump AttackEdit

DruidJAxe

Axe Strike Lv 1Edit

Ryan Axe Crush lv1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: After Jump, Z
Info: Drops down with a heavy axe and smashing the ground in front of Ryan.



Axe Strike Lv 2Edit

Ryan Axe Crush lv2

Required Level: Lv 14
SP: 1
Requires: N/A
Input: After Jump, Z Z
Info: Drops down with a heavy axe and smashing the ground in front of Ryan. Can be followed up after a jump attack.



Axe Strike Lv 3Edit

Ryan Axe Crush lv3

Required Level: Lv 34
SP: 1
Requires: Axe Strike Lv 2
Input: After Jump, Z Z
Info: Drops down with a heavy axe in front of Ryan, followed up with an upward axe swing.
Note: This cannot be used in conjunction with Lvl 2. Also, the second attack must be done before the Axe makes impact.

Jump AttackEdit

DruidJump

Jump Attack Lv 1Edit

Ryan Jump attack lv1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: After Jump, Z
Info: Jumps up and swings the axe downward.




Jump Attack Lv 2Edit

Ryan Jump Attack lv2

Required Level: Lv 32
SP: 2
Requires: N/A
Input: After Jump, Z Dash
Info: Allows Ryan to perform an air dash after a jump attack.

DashEdit

DruidDash

Note: All dash commands can be used together.

Cancel DashEdit

Ryan Cancel Dash

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Dash Attack, → → or ← ←
Info: Performs a backward slide.



Short DashEdit

Ryan Air dash

Required Level: Lv 5
SP: 1
Requires: N/A
Input: After Jump, → → or ← ←
Info: Allows Ryan to execute air dashes.




Panther's SwiftnessEdit

Ryan Panther swift

Required Level: Lv 18
SP: 2
Requires: Short Dash
Input: Z
Info: Empowers the Druid with the speed of a panther, drastically increasing his movement speed and grants the ability to run for 10 seconds. Has a cooldown of 15 seconds.

Note: This cannot be used in conjunction with Short Dash.

Dash AttackEdit

DruidDashAttack

Dash Attack Lv 1Edit

Ryan Dash atk lv1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: Dash Z Z
Info: A forward pinwheel axe attack which is done while dashing.



Dash Attack Lv 2Edit

Ryan Dash atk lv2

Required Level: Lv 17
SP: 2
Requires: N/A
Input: Dash Z Z
Info: Knocks the target away after the roll.


Dash Attack Lv 3Edit

Ryan Dash atk lv3

Required Level: Lv 38
SP: 3
Requires: Dash Attack Lv 2
Input: Dash Z
Info: Allows the user to perform a jump attack right after a dash attack.

CriticalEdit

DruidCritical

Cleave Lv 1Edit

Ryan Crit atk lv1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo or Dash Attack, → →
Info:  Spins with the axe twice.



Cleave Lv 2Edit

Ryan Crit atk lv2

Required Level: Lv 9
SP: 2
Requires: N/A
Input: During Combo or Dash Attack, → →
Info:  Spins with his axe twice, then swings and leaps up then swings back down.
Note: This move does not affiliate with Double Attacks.

Combo ApplicationEdit

DruidComboApp

Note: You cannot use both applications simultaneously. One or none must be chosen.

Air ComboEdit

Ryan Air combo

Required Level: Lv 7
SP: 1
Requires: N/A
Input: During Combo, Z Z
Info: Knocks the opponent upward then performs three spinning attacks.


Low ComboEdit

Ryan Low combo

Required Level: Lv 14
SP: 1
Requires: N/A
Input: During Combo, Z
Info: Sweeps the axe before slamming down, knocking the opponent skyward.

Combo AttackEdit

DruidCombo

Combo Attack Lv 1Edit

Ryan Combo lv1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: Z Z Z Z
Info: Swings the axe four times, the last hit knocking the opponent upward.


Combo Attack Lv 2Edit

Ryan Combo lv2

Required Level: Lv 13
SP: 2
Requires: N/A
Input: Z Z Z
Info: Performs three slow but powerful cleaves. Does not cause knockdown.

SkillsEdit

DruidSkills

1st BarEdit

Druid1st

Druid1stGP

Twin Blade Lv 1 (Magic Break)Edit

Druid 1

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: A double axe swing attack that utilizes a launcher followed by a sweep.



Twin Blade Lv 2Edit

Ryan Twin Blade lv2

Required Level: 10
SP: 2
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Swings the axe upward twice then jumps up to slam the axe down.



Twin Blade Lv 3Edit

Ryan Twin Blade lv3

Required Level: 25
SP: 3
Requires: Twin Blade Lv 2
Input: Press Z to charge one MP slot and release.
Info: Swings the axe upward twice, then sideways spins once, then jumps up to slam the axe down.



Druid1stCash

Boulder Crash (Crash Axe)Edit

Ryan Boulder Pull

Required Level: 6
SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Swings the axe down into a large boulder then swings back upward, knocking the opponent into the air.


Leeching Slime (Poison Spore)Edit

Ryan Leeching Slime

Required Level: 19
SP: 1
Requires: Crash Axe
Input: Press Z to charge one MP slot and release.
Info: Throws three slimes forward that, upon contact, drains the opponent's HP and heals Ryan.
Extra Info: If Ryan is killed after deploying the slimes and then an enemy steps onto it, he will be revived.


Freezing AttackEdit

Ryan Cold Axe

Required Level: 31
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Swings with a freezing axe, causing the opponent to freeze, then performs another swing to knock them out of it.

2nd BarEdit

Druid2nd

Druid2ndGP

Titan Axe Lv 1 (Shockwave)Edit

Druid 2

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Swings the axe three times before leaping up and dropping a powerful shockwave that sends enemies soaring through the skies.


Titan Axe Lv 2Edit

Ryan Titan Axe lv2

Required Level: 15
SP: 2
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Spins sideways, then throws the axe upward which stuns the foe, then leaps up to catch the axe and drops down to unleash a powerful shockwave that sends enemies soaring through the skies.


Titan Axe Lv 3Edit

Ryan Titan Axe lv3

Required Level: 30
SP: 3
Requires: Titan Axe Lv 2
Input: Press Z to charge two MP slots and release.
Info: Smashes the ground twice, slightly launching the opponent, then drops down to unleash a powerful shockwave that sends enemies soaring through the skies.


TransformationsEdit

WolfEdit
Status Orange Wolf

Required Level: 0
SP: 0
Requires: Bought in GP Shop for 10,000 GP
Input: Press Z to charge two MP slots and release.
Info: Transforms into an Orange Wolf.




Moonlight WolfEdit
Status Wolf


Required Level: 0
SP: 0
Requires: Bought in Cash Shop for 500 Cash
Input: Press Z to charge two MP slots and release.
Info: Transforms into a White Wolf.



Shadow WolfEdit
Status Black Wolf'

Required Level: 0
SP: 0
Requires: Bought in Cash Shop for 500 Cash
Input: Press Z to charge two MP slots and release.
Info: Transforms into a Black Wolf.




Druid2ndCash

Canyon Carver (Breaker)Edit

Ryan Canyon Carver Boulder

Required Level: 8
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Swings the axe down into a humongous boulder then swings back upward, knocking the opponent into the air while sending slabs of rock flying.


Big Axe Destruction (Glorious Stampede)Edit

Ryan Big Axe Destruction

Required Level: 22
SP: 1
Requires: Canyon Carver
Input: Press Z to charge two MP slots and release.
Info: Strikes the ground, then leaps up and attacks while forming a V, then at the peak height the user drops down and slams his gigantic axe straight down to the ground.


Thunder Pull (Thunder Thrust)Edit

Ryan Thunder Pull

Required Level: 33
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws an orb forward then summons lightning that comes back and pulls enemies.

3rd BarEdit

Druid3rd

Druid3rdGP

Resurrection Lv 1 (Druid's Heart)Edit

Druid 3

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: Buffs the entire team(excluding Ryan) that will resurrect them with 20% of their max health upon death. Lasts for 30 seconds.




Resurrection Lv 2Edit

Ryan Ress lv2

Required Level: 20
SP: 2
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: Increases Resurrection's healing to 40% and increases duration to 60 seconds.




Hammering CrusherEdit

Ryan Hammering Crusher

Required Level: 35
SP: 1
Requires: Ressurection Lv 2
Input: Press Z to charge all 3 MP slots and release.
Info: Leaps up and smashes the axe into the ground, creating a large whirling vortex.




Druid3rdCash

Nature CommanderEdit

Ryan Nature Commander Wolf


Required Level: 24
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Summons 3 Moonlight Wolves in a circle pattern that claw viciously over a wide area then howls that creates an explosion. Party members as well as the user within the howl's range gain a 10 second attack buff.


Phoenix AssaultEdit

Ryan Phoenix Assault

Required Level: 35
SP: 1
Requires: Nature Commander
Input: Press Z to charge all 3 MP slots and release.
Info: Transforms into a Sidtri, swooping in then recoils before crashing into the ground that creates an explosion.


Fright PunisherEdit

Ryan Fright Punisher

Required Level: 10
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Spins forward three times then smashes the axe into the ground, creating a large trail of slabs that pushes the opponent away.


Bloody FuneralEdit

Ryan Bloody Funeral

Required Level: 41
SP: 1
Requires: Fright Punisher
Input: Press Z to charge all 3 MP slots and release.
Info: Summons two totems that opens a vortex which drains the health of nearby opponents and heals the user.
Note: In PvP, the skill does not stun.

SharedEdit

DruidShared

TransformEdit

DruidTrans

Lunar AttenuationEdit

Required Level: 11
SP: 1
Requires: N/A
Input: Passive
Info: Increases the duration of the Wolf Transformation for all of Ryan's classes from 30 seconds to 45 seconds.

ReviveEdit

DruidRevive
Ryan Self Ress

Note: If the user is KOed, it will wear off whether it works or not.

Tenacious Vitality Lv 1Edit

Required Level: 30
SP: 2
Requires: N/A
Input: C
Info: Grants Ryan a buff that will give a chance to resurrect himself upon death and restore 20% of his maximum HP if successful. Lasts for 1 minute with a 5 minute cooldown.

Tenacious Vitality Lv 2Edit

Required Level: 40
SP: 3
Requires: Tenacious Vitality Lv 1
Input: C
Info: Increases Tenacious Vitality's healing to 30%, increases the duration to 90 seconds (1.5 minutes), and reduces the cooldown to 4 minutes.

Charging StanceEdit

DruidCharge

Charged BlowEdit

Ryan Charge Attack

Required Level: 20
SP: 1
Requires: N/A
Input: C (Hold & Release)
Info: Charges up for a powerful swing, knocking back the target at an incredible distance. Damage and distance traveled by the attack various depending on the intensity.

RoarEdit

DruidRoar

Wild RoarEdit

Ryan Roar!!!

Required Level: 26
SP: 3
Requires: N/A
Input: C
Info: Roars, releasing a sound wave that inflicts Confusion for 5 seconds, reversing the Arrow L and Arrow R keys; Dungeon monsters are unaffected by the status ailment. Can be used during basic combo. Has a cooldown of 10 seconds.

SurvivalEdit

DruidShield

Nature's ShieldEdit

Ryan Nature Shield
Required Level: Lv 23
SP: 1
Requires: N/A
Input: X X
Info: Deploys a barrier that renders Ryan intangible and immune to all attacks but cannot move throughout its duration. Lasts for 4 seconds with a cooldown of 60 seconds.
Note: Lag can cause Ryan to get hit as he is casting the shield, but will take no damage. Also, Totems still have effect on him while Nature's Shield is in play.

TotemEdit

DruidTotem

Note: If the totem is struck by the enemy, it will be destroyed.
Only one totem may be chosen.
Everyone has to be near the totem or it will not supply its nourishment.
The Wolf Transformation is able to summon Totems.

Defense TotemEdit

Ryan DEF totem
Required Level: Lv 12
SP: 1
Requires: N/A
Input: Z
Info: Deploys a green totem that buffs the defense of Ryan and nearby allies. Lasts for 20 seconds with a cooldown of 20 seconds.



Revitalizing TotemEdit

Ryan HP Totem
Required Level: Lv 26
SP: 1
Requires: Defense Totem
Input: Z
Info: Deploys a orange totem that increases HP regeneration of Ryan and nearby allies. Lasts for 10 seconds with a cooldown of 30 seconds.



Energizing TotemEdit

Ryan MP Totem
Required Level: Lv 42
SP: 2
Requires: Revitalizing Totem
Input: Z
Info: Deploys a blue totem that increases MP/AP regeneration of Ryan and nearby allies. Lasts for 10 seconds with a cooldown of 30 seconds.

DefenseEdit

DruidDefend

Stone WallEdit

Ryan Stone Wall
Required Level: Lv 15
SP: 1
Requires: N/A
Input: Z
Info: Drops a sturdy stone wall that can withstand multiple hits before going down and acts as an obstacle to enemies. Lasts for 5 seconds with a cooldown of 6 seconds.

TransformationEdit

DruidTransformation

Note: The ability used will consume from the job that originally possessed the transformation (ie Wolf = Druid, Nephilim = Sentinel, and Magnus Dan = Vanquisher).

WolfEdit

WolfTab

1st BarEdit

Wolf 1st skill
Rolling AttackEdit

Required Level: 8
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: The Wolf spins forward a certain distance then strikes with a claw sweep





2nd BarEdit

Wolf 2nd skill
BerserkerEdit

Required Level: 16
SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: The Wolf claws rapidly before releasing a powerful shockwave that knocks opponents across the field.

3rd BarEdit

NephilimEdit

1st BarEdit

2nd BarEdit

3rd BarEdit

Magnus DanEdit

1st BarEdit

2nd BarEdit

3rd BarEdit

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