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Characters
Elesisj
Elesis
Lirej
Lire
Armej
Arme
Lassj
Lass
Ryanj
Ryan
Ronanj
Ronan
Amyj
Amy
Jinj
Jin
Sieghartj
Sieghart
Marij
Mari
Dioj
Dio
Zeroj
Zero
Leyj
Ley
Rufusj
Rufus
Rinj
Rin
Asinj
Asin
Limej
Lime
Edelj
Edel
Veigasj
Veigas
Unoj
Uno
Dio2Sp 1
Dioj
Dio
StygianIcon
Stygian
STIcon
ST
DrakarIcon
Drakar
STIcon
ST
LeviathanIcon
Leviathan
STIcon
ST
Dusk BringerIcon
Dusk Bringer
STIcon
ST

Notes:

  • Drakar is capable of manipulating both the Stygian and its own powers simultaneously.
  • Many abilities now range to a maximum of five.
  • Certain abilities prior to Drakar act as a passive effect towards some previous abilities.
  • When converting to Drakar, Dio gains 30 more SP, up to a grand total of 60 SP maximum for use.
  • The Drakar skill tree appears to compensate what Dio's previous skill tree lacked. It also appears to combine slightly what the other side has.
    • Drakar's Devil Force compensates the Stygian's lack of strategic and long-range moves, while providing Dio with survivability.
    • Drakar's Weapon Force compensates the Stygian's lack of direct combat moves while still retaining its unpredictability.

ActiveEdit

GrandChase20121216 181301

Devil ForceEdit

Dio 2nd diabolic

[Technique] ReboundEdit

DrakarRebound2

SkillIcon496
No. of Levels: 3
SP: 1-3
Requires: [Special] Black Space
Cooldown: 5 sec
AP Consumed: 6
Info: Spawns a hand at a very short distance (frontal to be precise) that pushes towards the Drakar, shoving enemies towards him.

[Effect] Rebound: Adjusted DistanceEdit

DrakarReboundID2

SkillIcon553
No. of Levels: 2
SP: 1-2
Requires: [Technique] Rebound Lv3
Info: Increases the distance of Rebound, allowing him to push enemies that are further away.

Note: This passive is optional.

[Special] Evil ShockEdit

DrakarEvilShock2

SkillIcon555
No. of Levels: 5
SP: 1-5
Requires: [Technique] Rebound Lv3
Cooldown: 1
AP Consumed: 6
Info: Spawns up to three spheres that are used as bombs. Hitting the X command will cause them all to explode simultaneously. If the spheres are not detonated within 10 seconds, they will vanish.

[Effect] Necrotic Hit CountEdit

SkillIcon512
No. of Levels: 1
SP: 1
Requires: [Special] Evil Shock Lv5
Info: Enhances the amount of hits Necrotic can perform.

[Technique] Life KeepEdit

DrakarLifeKeep2

SkillIcon557
No. of Levels: 5
SP: 1-5
Requires: [Effect] Necrotic Hit Count
Cooldown: 99
AP Consumed: 53
Info: Consumes half of the Drakar's HP, stashing it away in another dimension. For 60 seconds, when he is defeated, the HP will immediately come back to him, resurrect him, and heal a portion of the HP he stashed away. The more levels, the more amount he can restore (10%, 20%, 30%, 40%, or 50%, respectively). Basically the Drakar's version of the Druid's Tenacious Vitality.
Note: If the timer runs out but the Drakar is still alive, the sealed HP will remain in the stashed dimension forever and won't return. Also, if the Drakar has less than 50% of his HP or the ability is still in effect and tries to trigger Life Keep, nothing will happen but the cooldown still applies. Lastly, Life Keep can be used only once per remaining life.

[Effect] Black Space DamageEdit

SkillIcon562
No. of Levels: 2
SP: 1-2
Requires: [Technique] Life Keep Lv5
Info: Enhances the base damage of Black Space.

[Special] Kill ZoneEdit

DrakarKillZone2

SkillIcon559
No. of Levels: 5
SP: 1-5
Requires: [Effect] Black Space Damage Lv2
Cooldown: 30
AP Consumed: 83
Info: Spawns a totem that sprays a deadly mist. It deals heavy damage over time, initially stun-locking many slow moving enemies including monsters provided they do not retaliate. Stays for about 15 seconds.

[Effect] Sustained Kill ZoneEdit

SkillIcon561
No. of Levels: 5
SP: 1-5
Requires: [Special] Kill Zone Lv5
Info: Increases the base time of Kill Zone to 18, 20, 22, 24, and then 26 seconds. Note: This passive is optional.

Weapon ForceEdit

Dio 2nd

[Technique] Charging Death Star-1Edit

DrakarChargeDeathStar1-2

SkillIcon566
No. of Levels: 5
SP: 1-5
Requires: [Special] Onrush Lv2
Cooldown: 5
AP Consumed: 6
Info: Charges the Soul Reaver to slash forward for strong damage. The longer the charge, the more hits it unleashes.

Note: Only Level 1 is needed to continue along the Skill Tree.

[Technique] Charging Death Star-2Edit

DrakarChargeDeathStar2-2

SkillIcon564
No. of Levels: 5
SP: 1-5
Requires: [Technique] Charging Death Star-1 Lv1
Cooldown: 5
AP Consumed: 6
Info: Charges the Soul Reaver to slice through enemies. The longer the charge, the greater distance it covers, as well as the amount of damage it inflicts.

Note: Only Level 1 is needed to continue along the Skill Tree.

[Special] BlockerEdit

DrakarBlocker2

SkillIcon568
No. of Levels: 5
SP: 1-5
Requires: [Technique] Charging Death Star-2 Lv1
Cooldown: 5
AP Consumed: 33
Info: Spawns a large stone wall with swords and skulls sticking out. It acts as a DoT barrier, one hit per second, though it can be destroyed after a few hits. Stays for about 12 seconds. Because of the short cooldown, it is possible to implant more than one Blocker.

[Effect] Sustained BlockerEdit

SkillIcon524
No. of Levels: 2
SP: 1-2
Requires: [Special] Blocker Lv5
Info: Increases the base time of Blocker.

[Effect] Haunting Shock DamageEdit

SkillIcon532
No. of Levels: 1
SP: 1
Requires: [Effect] Sustained Blocker Lv2
Info: Enhances the base damage of Haunting Shock.

[Technique] Far AwayEdit

DrakarFlyAway2

SkillIcon572
No. of Levels: 5
SP: 1-5
Requires: [Effect] Haunting Shock Damage
Cooldown: 5
AP Consumed: 6
Info: Quickly performs a 360 degree spin that throws nearby enemies far away.
Extra Info: The Drakar can move during the animation, allowing him to escape situations where he would surely be hit.

[Effect] Onrush: Reduced APEdit

SkillIcon533
No. of Levels: 1
SP: 1
Requires: [Technique] Far Away Lv5
Info: Reduces the AP consumed of Onrush's rushing by 50%.

[Special] Chaotic SparkEdit

DrakarChaoticSpark2

SkillIcon574
No. of Levels: 5
SP: 1-5
Requires: [Effect] Onrush: Reduced AP
Cooldown: 30
AP Consumed: 83
Info: Spawns a "death ball" that shoots its spikes out several times before exploding, sending enemies in to submission.

PassiveEdit

DrakarPassive

Combo ApplicationEdit

[Effect] Combo Attack Lv1Edit

SkillIcon534
SP: 0
Requires: N/A
Input: Z Z Z Z Z
Info: Stygian's basic combination. It first strikes with the claw, then uses the Soul Reaver to pull the target back, lifting them up and then bringing them down.

[Effect] Combo Attack Lv2Edit

SkillIcon535
SP: 1
Requires: [Effect] Combo Attack Lv1
Input: Z Z Z Z
Info: Drakar's basic combination. It uses the powerful Rake Hand to pull the target closer, before slicing down and up with the Soul Reaver and then slamming down on them.

Utilizing ComboEdit

[Effect] Apply ComboEdit

SkillIcon538
No. of Levels: 3
SP: 1-3
Requires: N/A
Input: During Combo, Z
Info: Slices the target upward and attacks with a spherical orb. Higher levels increases the base damage.

Jump AttackEdit

[Effect] Jump AttackEdit

SkillIcon540
No. of Levels: 2
SP: 1-2
Requires: N/A
Input (1): Z
Input (2): Z Z
Info: Simply jumps up and slices. At Lv2, Z once more to attack with a spherical orb after slicing.

[Technique] Vertical BlinkEdit

SkillIcon498
No. of Levels: 2
SP: 1-2
Requires: [Technique] Blink Lv2
Cooldown: 5-3
AP Consumed: 6
Info (1): Flash teleports instantly at a vertical, short distance upward.
Info (2): Halves the cooldown time.
Note: Despite Vertical meaning to go Up and Down, it only goes upward.

Apply JumpEdit

[Effect] Apply JumpEdit

SkillIcon543
No. of Levels: 3
SP: 1-3
Requires: N/A
Input: Z during a Jump
Info: Allows the Drakar to fly and sweep while in midair. The more levels, the more damage the sweep can perform.

APEdit

[Effect] Increased AP Recovery Rate Lv3Edit

SkillIcon546
No. of Levels: 3
SP: 1-3
Requires: [Effect] Increased AP Recovery Rate Lv2

[Effect] Amount of AP at Start Lv4Edit

SkillIcon548
No. of Levels: 2
SP: 1-2
Requires: [Effect] Amount of AP at Start Lv3, [Effect] Increased AP Recovery Rate Lv3
Info: Spawns the game with a greater amount of AP.

Critical ChanceEdit

[Effect] Increased Critical Strike Chance Lv3Edit

SkillIcon551
No. of Levels: 5
SP: 1-3
Requires: [Effect] Increased Critical Strike Chance Lv2
Info: Adds a fixed amount of Critical Chance per level.

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