The Battle System contains a series of modes in Grand Chase Dimensional Chaser where tons of missions and rewards can be found. Every mode gives necessary items that players needed to upgrade their units.
There are recommended battle points every stage and each mode has different mechanics on how players use their abilities to complete the mission.
Named after the eponymous dungeon from the original game, Trial Tower is a tower that consists of 60 floors, with each floor being its own stage. The Trial Tower has unlimited entries, but each floor only gives reward once a day. Clearing a later floor will automatically clear all previous floors, so the player only needs to do the last floor daily for the rewards.
Dimensional Bosses are raid bosses that the player can summon using a dimensional boss card. The possible dimensional bosses are Gorgos, Wendy, Troll, and Gardosen, each with different strength depending on their level.
Dimensional Bosses are shared to the guild the summoning player is in, and all guild members can contribute to damage the boss independently, as long as the boss is alive and they have an entry.
In Grand Chase Dimensional Chaser, the PvP mode works by having a player (the attacker) attack a team (the defender) of 6 other player's heroes, controlled by an AI. Each battle, the attacker is given a choice to ban 2 heroes out of 8 heroes, with up to 2 heroes being hidden (shown as a black question-marked card) and being unbannable. After banning, the player will enter a fight with the rest of defender's party, initially spawning only 4 out of 6 heroes. After enough time passes or someone in the defender team dies, the 5th hero will spawn, and after a long time or someone else dies, the 6th hero will spawn.
Victory is decided by the amount of defender party members dead after the battle ends (whether due to timeout or wipe out). For the attacker team, the amount of kill and the battle outcome:
- 0~1 kill = Defeat
- 2~3 kill = 1 star
- 4~5 kill = 2 star
- 6 kill = 3 star
PvP has points (trophies) and a ranking system, with each rank increasing the daily cap of obtainable gold and honor, and also increases the daily reward of PvP. PvP points are used to match players, similar to an ELO points system, regardless of Battle Power difference.
Hero's Tower is a tower that consists of 30 floors, and like Trial Tower, have each floor as a stage. Unlike the other Battle System areas, Hero's Tower never reset, so the reward is one-time only.
Each floor of Hero's Tower is similar to PvP, where the player fights a group of 6 heroes, with the 5th and 6th hero spawning later. However, unlike PvP, Hero's Tower doesn't have a banning phase, and the team is predetermined (instead of being an actual player's team).
Daily Defense is a daily dungeon, where the objective is to defend an immobile character from the siege of monsters. There are 8 possible ranks, with each rank adding 10% damage dealt reduction of either physical/magical damage (depending on the day) for the player. There's only one entry per day.
Named after the eponymous Hero dungeon from the original game, Wizard's Labyrinth is also a tower with 20 floors. Players get 2 entries to the labyrinth every day.
Wizard Labyrinth typically consists of 3 stages, with a boss at the ending of the last stage.
Upon clearance, along with the reward, the player is asked to choose a room card. After the player obtains 4 cards, the player is allowed to pick a random card for free, spend 10 Illusion's Compass Shard to choose a card, or spend gems to choose a card. After choosing a card with any method, the player will be transported into a bonus reward room.
Battlefield of ChoiceEdit