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Introduction
Armej
Arme
MagicianIcon
Magician
STIcon
ST
AlchemistIcon
Alchemist
WarlockIcon
Warlock
Battle MageIcon
Battle Mage

Description

"Serdin's talented Violet Mage."

Main Info

  • Name: Arme Glenstid
  • Age: 15 (Grand Chase), 17 (Twelve Disciples)
  • Hobbies: Collecting enchanted stuff
  • Likes: Magical research, smell of old paper[1]
  • Dislikes: Interference with her magic research, Being treated like a child[1]
  • Weakness: Spicy foods[1], tall bookcases[1]

Arme is a cheerful mage from Serdin, the Kingdom of Magic. Born with tremendous innate magical potential, Arme was rejected by her parents who were afraid of her powers. Abandoned by them at the doorstep of the Violet Mage guild, the greatest guild of the Serdin kingdom, she was adopted by the Grand Mage and became a member of that guild at an early age. After learning about Kaze'aze’s powerful magic, Arme decided to join the Grand Chase, hoping to encounter the Queen of Darkness.

Personality

As a Virgo, Arme has delicate feelings and nurtures a passion for the unknown. She hates being manipulated by others but is spontaneous and a bit eccentric. She loves magic and strives to learn more in a genial manner. She has mastered both Black and White Magic, uniting the two aspects of a Magician, but her curiosity for magic is still insatiable. She also loves studying ancient manuscripts related to magic, spirits, as well as items enchanted by spells.

Special Ability

Black/White Magic

Arme is unique for having two sets of skills: Black and White Magic, giving her a total of six skills rather than the usual three. This allows for even more choices and strategic use to confuse the opponent, as well as more devastation. Black Magic mostly focuses on debuffs and destructive abilities while White Magic is mostly comprised of buffs but is otherwise still lethal.

Ronan, with the except of Spell Knight, also possesses this ability, although his "Black Magic" is renamed to "Spell Sword". Likewise, Amy and Ryan as Vanquisher have Stances, but unlike Black/White Magic, in addition to more skills, they also get an entirely new move set.

Meditation

Status Meditation2

Whenever Arme stands still for a few seconds, she will regenerate Mana while saying, "The Holy Light will lead us!".

Warlock previously lacked this ability before the Eternal season, because mana was considered a "flaw" to them.

As a Battle Mage, she cannot use Meditation while in the Fatal stance because she needs to lean on the staff to support her in said mode.

Teleportation

Arme Dash

All of Arme's dashes are teleportation, allowing her to "phase" through most obstacles or an enemy. During this state, she is intangible and impervious to damage, allowing her to not only warp through targets but makes her nearly invincible.

Spawning Mana

Whenever Arme's classes spawn in a battlefield, she will always have one and a half of the MP bar already full. This gives her a major advantage, allowing her to instantly dish out damage in which the enemy has no defense to or summon protective barriers.

Ironically, even Warlock has this, despite the "flaw".

Trivia

  • Arme always tends to argue with Elesis from Trial Tower to Gorgos' Dungeon and from Partusay's Sea to Kamiki's Castle. It's usually always Lire who ends up breaking up the fights.
  • Arme tends to be cheerful, but despite her age, she frequently acts mockingly and extremely immature, shown in the majority of her taunts and many points of dialogue.

Other

Arme Prototype ART

Prototype concept of Arme.

  • In Elsword, another game designed by KOG Studios which has a very similar synopsis to Grand Chase, the character Aisha was based on Arme. However, both have vastly different backgrounds.
    • During early development of the game, Aisha was originally named Arme. However, this was scrapped due to copyright reasons as both games were hosted by different companies.
  • According to a Bingo question, the names of Elesis, Lire, and Arme originally came from the real-world continent of Europe. However, with the exception of Arme's, this is incorrect as the names are not actually real names and are modified versions of real-world names, such as Elise and Lir.
    • In Arme's case, her name means "Army Man", which is an exclusively masculine name.
  • Amenias, one of Aernas' Creators long ago, bears a striking resemblance to Arme in both name and appearance. Whether or not if this is a coincidence is unknown.
    • Arme's last name is confirmed as such during the events of Talin's Revenge.
      • She is also the only character whose last name that was only mentioned in the Naver blog to be said in-game.
  • Like Ronan, Lass, Sieghart, Dio, Zero, Ley, and Rufus, despite the fact that darkness is shown in this game as evil, Arme is a manipulator of dark magic.
  • When her Skill Tree's preview was released, her image was already unshaded unlike everyone else.

Gallery

Main article: Arme/Gallery

Quotes

Game Start

"Hey! Let's take it easy!"
"Don't come crying to me later!"

When Idle

"The holy light will lead us!"

When Attacking

"Fire Bolt!"

Skills

"Stone Curse!"
"Death Cloud!"
"Lightning Bolt!"
"Hall of Darkness!"
"Meteor!"
"Fire Storm!"
"Saver!"
"Shining Arrow!"
"Land Scamper!"
"Athena's Sword!"
"Cure!"
"Boost Heal!"
"Electric Spark!"
"Phoenix!"
"Booby Trap!"
"Giant Punch!"
"Cloud Kill!"
"Big Bomb!"
"Death Field!"
"Tornado!"
"Fire Ring!"
"Blizzard!"
"Chain Rush!"
"Fire Bust!"
"Shockwave Force!"
"Deep Impact!"
"Ice Ball!"
"Freezing Spear!"
"Air Blast!"
"The End!"

Taunt

"Aren't I cute? Ehehehe~"
"Well, you don't match me~"

Counter

"It was dangerous... So dangerous..."

Game End

"This is the end of the line for you!"
"Yahoo! Hahaha! I won!"
"Is that all?"

References

Characters
Elesisj
Elesis
Lirej
Lire
Armej
Arme
Lassj
Lass
Ryanj
Ryan
Ronanj
Ronan
Amyj
Amy
Jinj
Jin
Sieghartj
Sieghart
Marij
Mari
Dioj
Dio
Zeroj
Zero
Leyj
Ley
Rufusj
Rufus
Rinj
Rin
Asinj
Asin
Limej
Lime
Edelj
Edel
Veigasj
Veigas
Unoj
Uno