As the Chase attempt to clear their names, Arawn declines it with a challenge. Before doing so, he compliments that they are not without ability seeing how they managed against his forces.
After they defeat him, his scouts report that one of their cities was destroyed by attacking Demons while Mari explains her story. Arawn believes that their is no evidence of their stories, but agrees to let them go. However, he warns them that they will be watched so long as they remain in his land.
Arawn can use powerful hammer swings. He can also create three fire pillars on each side of him, and can slam a golden lightning hammer directly on top of players, leaving a small DoT effect. Note that when he jumps, he produces a small shockwave to those nearby.
Arawn has two Thunder Hammer Defenders guarding him and will create any replacements if possible.
- His appearance strongly resembles a viking.
- Oddly enough, his foreign name, Aron, is already taken by a character who works as a guard in the Altar of Judgment.
- The city "Thunder Hammer" may have gotten it's name from Arawn's "Thunder Hammer" attack.