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Elesisj
Elesis
Lirej
Lire
Armej
Arme
Lassj
Lass
Ryanj
Ryan
Ronanj
Ronan
Amyj
Amy
Jinj
Jin
Sieghartj
Sieghart
Marij
Mari
Dioj
Dio
Zeroj
Zero
Leyj
Ley
Rufusj
Rufus
Rinj
Rin
Asinj
Asin
Limej
Lime
Edelj
Edel
Veigasj
Veigas
Unoj
Uno
Zero4 SP
Zeroj
Zero
WandererIcon
Wanderer
STIcon
ST
SeekerIcon
Seeker
STIcon
ST
VanisherIcon
Vanisher
STIcon
ST
AdvancerIcon
Advancer
STIcon
ST
  • Advancer is capable of manipulating the Wanderer, the Seeker, the Vanisher, and its own powers simultaneously.
  • Like Vanisher, skills now have only one level but most require 2 SP.
  • When converting to Advancer, Zero gains 30 more SP, up to a grand total of 120 SP maximum for use.
  • Advancer finally adjusts Zero's Freelancer stance as well as buffer his other Stances.
    • As Freelancer, Zero has additional combo and dash attacks that extend his reach. He also has new skills that do not require Zero to enter a stance first before using it. The new skills are also used if the player equips the Sword Stance skills but does not use them in a stance, thus equipping two in one.
      • Note that these new skills, whether for Freelancer or Sword Stance, now require the maximum bar like MP characters, whereas Dio, Ley, and Rufus still require a little less to execute their respective skills.
    • In other stances, Zero is given buffs to aid him in battle, giving him a greater edge against his opponents.
    • Grandark Domination has also been adjusted to give players a greater experience when playing as Zero.

ActiveEdit

[Effect] Combo Attack AdditionEdit

Advancer Additional Combo Attack

SkillIconID1406
SP: 1
Requires: None
Info: Adds a spike thrust before his basic combo that pulls enemies toward Zero.

[Effect] Dash AttackEdit

Advancer Additional Dash Attack

SkillIconID1408
SP: 1
Requires: [Effect] Combo Attack Addition
Controls: During Dash, Z
Info: Adds a swipe to his dash attack. Press 'Z' again to chain the normal dash attack.

[Effect] RollEdit

Advancer Roll

SkillIconID1407
SP: 1
Requires: [Effect] Dash Attack
Controls: During Basic Combo or Dash Attack,
Info: Allows evasion by rolling. Roll can be done during combo or dash attack. This is similar to Jin's roll.

[Effect] Grandark's Domination Reinforcement
Advanced Grandark Domination
Edit

Advancer GD Dash Attack

Dash Attack

Advancer GD Jump Attack

Jump Attack

SkillIconID1412
SP: 2
Requires: [Effect] Grandark's Domination
Controls: Auto
Info: Enables Dash attack and Rocket Jump attack. Allows you to stay in Domination mode while in Fatal. If Fatal, the duration is halved.

  • Sword Stance: Attacks are similar to the Sword Master's dash attack and alternate jump attack.

[Effect] Shock WaveEdit

Advancer Shock Wave

SkillIconID1419
SP: 1
Requires: [Effect] Grandark's Domination Reinforcement
Controls: X
Info: Slams Grandark down and creates a shockwave that acts as a shield around Zero. Enemies hit will be pushed back.

[Effect] Escape FATALEdit

SkillIconID1418
SP: 2
Requires: [Effect] Shock Wave
Controls: During Fatal, XX
Info: By consuming 2 bars of AP, Zero restores a small amount of HP.

[Technique] ViperEdit

Advancer Viper
Advancer Viper SS

With Stance

SkillIconID1410
SP: 1
Requires: [Technique] Unique
Cooldown: 6 seconds
AP Consumed: 16
Info: Drills in front with a spike and draws enemies nearer. Can be casted without entering a stance. When casted in a stance, Grandark transforms and increases range.
Grandark Domination: No notable change.

[Technique] Bone CrusherEdit

Advancer Born Crusher
Advancer Born Crusher SS

With Stance

SkillIconID1411
SP: 1
Requires: [Technique] Unique
Cooldown: 6 seconds
AP Consumed: 16
Info: Zero jumps forward then slams on the ground, creating a shockwave around him and slightly pushes back enemies on the last hit. Can be casted without entering a stance. Slashes enemies after slamming on the ground when casted while in a stance.
Grandark Domination: No notable change.

[Special] Huge ImpactEdit

Zero Huge Impact

SkillIconID1403
SP: 1
Requires: [Special] Two-Hand Smash
Cooldown: 10 seconds
AP Consumed: 30
Info: Zero stomps the ground and spikes sprout in front of him. Removes Grandark Domination buff after casting the skill on Domination mode. Returns to normal stance when casted while a stance.

[Special] Slash ChaserEdit

Zero Prickle Chaser

SkillIconID1404
SP: 1
Requires: [Special] Huge Impact
Cooldown: 20 seconds
AP Consumed: 63
Info: Summons an orb with four inner spike drills, damaging enemies inside the orb. Removes Grandark Domination buff after casting the skill on Domination mode. Returns to normal stance when casted while a stance.

[Special] Zero DominationEdit

Zero's Zero Domination

SkillIconID1405
SP: 1
Requires: [Special] Slash Chaser
Cooldown: 30 seconds
AP Consumed: 96
Info: Zero slams his hand on the ground and summons a huge spiked orb which grows even more spikes to continuously pierce enemies caught in the area. Removes Grandark Domination buff after casting the skill on Domination mode. Returns to normal stance when casted while a stance.

[Special] StarkEdit

Zero Stark
Zero Stark GD

Stark with Grandark Domination: Adds three trace slashes at the skill's climax.


SkillIconID1420
SP: 1
Requires: [Special] Huge Impact
Cooldown: 10 seconds
AP Consumed: 30
Info: Slams Grandark on the ground and summons spikes, similar to Bleeding Gash. Skill must be casted while in a Stance. Otherwise, Zero will cast Huge Impact. Automatically exits stance after casting.
Grandark Domination: Adds Trace slashes. Does not exit Grandark Domination and Stance when casted.

[Special] Shining GranEdit

Zero Shining Gran

SkillIconID1421
SP: 1
Requires: [Special] Prickle Chaser
Cooldown: 20 seconds
AP Consumed: 63
Info: Zero uses Grandark's energy to release a large Gran Force which phases through enemies. Skill must be casted while in a Stance. Otherwise, Zero will cast Prickle Chaser. Automatically exits stance after casting.
Grandark Domination: Slows enemies when hit. Does not exit Grandark Domination and Stance when casted.

[Special] Dimensional FissureEdit

Zero Dimensional Fissure
Zero Dimensional Fissure GD

Dimensional Fissure with Grandark Domination: Spikes are released from the rift at the skill's climax.

SkillIconID1422
SP: 1
Requires: [Special] Zero Domination
Cooldown: 30 seconds
AP Consumed: 96
Info: Zero uses Grandark to open a dimensional rift, drawing in nearby enemies and releasing them from the void afterwards. Skill must be casted while in a Stance. Otherwise, Zero will cast Zero Domination. Automatically exits stance after casting.
Grandark Domination: Releases spikes from the rift, dealing additional damage. Does not exit Grandark Domination and Stance when casted.

PassiveEdit

[Passive] Stance TeleportEdit

Advancer SS OS Teleport

SkillIconID1409Zero03 tel cool
SP: 2
Requires: [Effect] DS Teleport Lv2
Control: Z + X during stance
Info: Zero teleports a short distance during SS or OS. A cooldown of 5 seconds is applied afterwards.

[Passive] Stance Jump AttackEdit

Advancer SS Jump Attack

SkillIconID1413
SP: 2
Requires: [Effect] Impact
Control: Z during jump in SS or OS
Info: Jump attack is now possible while in SS or OS.

[Passive] Stance Initial Strike ApplicationEdit

Advancer Stance Wave

SkillIconID1414
SP: 2
Requires: None
Control: Auto
Info: Damages nearby enemies when entering or switching to SS or OS.

[Passive] DS Defense IncreaseEdit

SkillIconID1415
SP: 2
Requires: [Passive] Stance Initial Strike Application
Control: Auto in DS
Info: Permanently increases base defense during DS.

[Passive] OS Critical Rate IncreaseEdit

SkillIconID1416
SP: 2
Requires: [Passive] DS Defense Increase
Control: Auto in OS
Info: Permanently increases critical strike chance during OS.

[Passive] Grab Damage ReductionEdit

SkillIconID1417
SP: 2
Requires: [Passive] OS Critical Strike Chance Increase
Control: Auto in SS, DS and OS
Info: Permanently reduces grab damages received during SS, DS and OS (by approimately 7%). Overrides DS Enhancement's buff.